Custom Map: Nice Job 14: The Squad Leader

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AutoPost

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on: June 02, 2010, 03:01:57 pm
This topic is for discussion of map: Nice Job 14: The Squad Leader


Author: UpperKEES

Desc:
After a couple of rather hard maps, this time a quick and fun map suitable for every player. Please save the president of the United States of America and 7 other world leaders from the terrorist attacks!



UpperKEES

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Reply #1 on: June 02, 2010, 03:16:08 pm
Title:
Nice Job 14: The Squad Leader
Difficulty:
Medium
Creeper type:
Air only
Remarks:
After a couple of rather hard maps, this time a quick and fun map suitable for every player. Please save the president of the United States of America and 7 other world leaders from the terrorist attacks!
Description:
You feel honoured, as you were given the lead over an anti-terrorist squad. But you also feel a bit nervous, because today is the big day....

The president of the United States of America will travel by Air Force One to the annual G8 meeting, accompanied by 7 other world leaders. You are responsible for their safety during this flight.

As you walk through the airport terminal, you suddenly hear somebody laugh:
"Hahaha! I have placed quite a lot of semtex. This will be tough for them, heheh!"

You look around and notice a guy with a laptop, staring at his screen. Without any hesitation you take him into custody, as you are well aware of the danger of this plastic explosive. "I have heard everything you said about the semtex, so don't deny it!"

"What about the SAM techs? I'm UpperKEES and just creating a Creeper World map!"

"Yeah, yeah.... that's what they all say! Now where did you put the semtex?"
Download page:
Nice Job 14: The Squad Leader
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ontheworld

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Reply #2 on: June 02, 2010, 04:17:30 pm
found it too hard, couldn't get resupplies in time without getting 57 decifit



UpperKEES

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Reply #3 on: June 02, 2010, 04:23:25 pm
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« Last Edit: December 13, 2010, 03:38:30 pm by UpperKEES »

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NNR_Alex

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Reply #4 on: June 02, 2010, 05:00:13 pm
hmm 'AWACS' radar.....'attack which area creeper shows'.  I'd argue this map is harder rather than easier than the past ones.  I tried to move a few sams around in one level but when i've got a bunch i havn't activated yet that's a problem since i can't swap them out, and part of it is luck based, i got destroyed early in one round just by bad luck on which sam missles shot off.

Edit: two questions.  would you say it's worth building new SAMs after you get the tech for it, or just going for the already existing ones?  And if i build a lot of collectors can i draw the spores away from the survivor pods or do they target the pods in paticular?
« Last Edit: June 02, 2010, 05:06:56 pm by NNR_Alex »



UpperKEES

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Reply #5 on: June 02, 2010, 05:25:31 pm
hmm 'AWACS' radar.....'attack which area creeper shows'.

Not sure what you mean with that last part, but you only have to look at the direction of the blaster barrel. It will point to the side where the next wave of spores will be coming from. Of course you shouldn't move that blaster, because you won't be able to put it back on top of Odin City, but I guess you figured that out.

I'd argue this map is harder rather than easier than the past ones.

Heheh, for some reason this is said about all my medium maps, but once people finish them they see it wasn't that hard at all. It just requires a bit different approach, but the solution is pretty straight forward.

I tried to move a few sams around in one level but when i've got a bunch i havn't activated yet that's a problem since i can't swap them out, and part of it is luck based, i got destroyed early in one round just by bad luck on which sam missles shot off.

I can play this map 10 times and will also complete it 10 times, as you really have enough spare fire power.

(click to show/hide)

would you say it's worth building new SAMs after you get the tech for it, or just going for the already existing ones?

(click to show/hide)

And if i build a lot of collectors can i draw the spores away from the survivor pods or do they target the pods in paticular?

(click to show/hide)

(click to show/hide)
« Last Edit: December 13, 2010, 03:39:27 pm by UpperKEES »

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NNR_Alex

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Reply #6 on: June 02, 2010, 08:47:06 pm
thanks for the hint i wasn't sure if i should build any speed or storage, i usually build two relays together as well i just wasn't sure when i should start building them telling me to do it after i get the upgrades and fill up air force one with green is helpful.  also my first post, i was just figuring out the acronym for the AWACS radar
A.ttack
W.hich
A.rea
C.reeper
S.hows

I have no idea if that's what it stands for or not, just my thought.  and yeah i don't move it at all as then i actually would have land creeper to worry about.  although it looks like you don't get the usual collection boost that odin city gives you this time? most likely because of how you had to set up the radar.

anyways i'll keep trying at this and say what finally worked for me.



UpperKEES

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Reply #7 on: June 02, 2010, 09:06:02 pm
thanks for the hint i wasn't sure if i should build any speed or storage, i usually build two relays together as well i just wasn't sure when i should start building them telling me to do it after i get the upgrades and fill up air force one with green is helpful.

You're welcome. :)

also my first post, i was just figuring out the acronym for the AWACS radar
A.ttack
W.hich
A.rea
C.reeper
S.hows

I have no idea if that's what it stands for or not, just my thought.

Ah! Now I get you....

AWACS stands for Airborne Warning And Control System. Your acronym is maybe more applicable is this case. :P



and yeah i don't move it at all as then i actually would have land creeper to worry about.  although it looks like you don't get the usual collection boost that odin city gives you this time? most likely because of how you had to set up the radar.

anyways i'll keep trying at this and say what finally worked for me.

You'll indeed start with an energy collection of 0.6 instead of 0.8 as a result of OC placement. You may have noticed the same thing with The Soccer Player last week, where you started with a 0.7 collection. The minimum collection is always 0.6, because Odin City has 2 onboard nuclear reactors. The collection is always truncated (not rounded) to 1 decimal, so you might actually collect a little more.
« Last Edit: June 02, 2010, 09:09:15 pm by UpperKEES »

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NNR_Alex

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Reply #8 on: June 02, 2010, 09:35:25 pm
hah i see, so that's what it usually stands for.  Anyways I'm still having trouble (it's amazing how many attemps you can make in so little time)  the upgrades i've tried are all the green and then range.  all the greens and movement speed, and now i've been trying two green (build faster and less cost) and two red (range and speed)



UpperKEES

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Reply #9 on: June 02, 2010, 10:09:23 pm
Anyways I'm still having trouble (it's amazing how many attemps you can make in so little time)

The good thing is that you probably know within 3-4 minutes whether you'll succeed or not. ;)

the upgrades i've tried are all the green and then range.  all the greens and movement speed, and now i've been trying two green (build faster and less cost) and two red (range and speed)

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Edit:

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« Last Edit: December 13, 2010, 03:40:34 pm by UpperKEES »

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F0R

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Reply #10 on: June 03, 2010, 03:01:46 am
just wondering i've probaly already asked this but how do u make these backgrounds



UpperKEES

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Reply #11 on: June 03, 2010, 11:23:52 am
Yep, you asked before (in the comments on The Teacher) and this is what I replied:

First I create the map itself, so I know where all objects/elevations will come. Then I start off with a 700x480 background and cut & paste parts of textures onto it with a paint program, counting every pixel (groups of 10 correspond with 1 block in the map editor).

I've attached the examples for those two maps, so you'll get an impression how to do it. It's quite some work, especially to make the colors match so you can still see everything clearly while playing. When you look at the images don't forget that at different shades will be applied to the various terrain levels by the map editor. Something that you should take into account before you start designing it.

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Germanboy

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Reply #12 on: June 10, 2010, 10:13:02 am
to hard map  :-\
cant reach all the survial pods with relays before one explode  >:(


UpperKEES

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Reply #13 on: June 10, 2010, 02:09:24 pm
The 2 most important tips are:

(click to show/hide)
(click to show/hide)

For more details about these tips, please see my previous posts (above).
« Last Edit: December 13, 2010, 03:40:54 pm by UpperKEES »

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Fisherck

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Reply #14 on: June 23, 2010, 10:36:52 am
Well, redownloading it worked. I guess, as they say, third time is a charm. :)

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