Custom Map: Nazca

Started by AutoPost, April 18, 2010, 08:55:42 PM

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AutoPost

This topic is for discussion of map: Nazca


Author: Miss Melissa

Desc:
This is a med-hard map. No spores, limited initial weapons, the emitters are semi-strong and there are 35 of them along with totems. Hope you enjoy.

Jamiek

A take on the Beatles song....

"As my processor gently weeps"

A tad over the top, a smidgen more than hard, but it was fun.
I now hate spores AND monkeys.

Miss Melissa

Aww.. don't hate the monkey... the monkey loves you  :)
At least you had fun right?

Jamiek

Love huh? Well, it does sort of remind of some past....

The herringbone pattern was a real energy drain.
The monkeys tail hid secrets, that much was plain.
It was a hard battle to the left from the right,
only to find its butt was worse than its bite.

Miss Melissa

Ha ha ha, that's awesome. Made me laugh, thanks.. although I think your comments are scaring people from trying the map :(

Karsten75

I think I'll be able to beat it, but I'm just not going to invest that much time in this map. I simply don't like so many emitters/totem combos with so little space. After I've proven the concept, why would I slog out the next 40 minutes or so?



I mean, seriously, what's the point?

Miss Melissa

Sorry, I guess the point for me is to have fun. I make a lot of maps, but only submit the ones I enjoy. So.. in the future you would suggest to post maps with less emitters and more space.. I there anything else I'm overdoing or missing?
I appreciate your thoughts, thank you.

UpperKEES

#7
The next 40 minutes? I was already done at the moment you made your screeny.... ;)

But Karsten is right that it's a little repetitive. Reminds me a bit of Chess (from the Special OPS).

I liked the visual design and the monkey though. I wasted about 5 minutes at the wrong side of the tail, while I was already next to the last totem to activate. :P In Dutch we have the expression: the venom is in the tail (meaning: the end is often the worst part). This was certainly the case, although I guess that refers to an other animal.

Edit: You just posted a reply. In my opinion the number of emitters doesn't matter, as long as you don't have to repeat the same actions over and over. Groups of emitters can create very nice effects for instance. And regarding the available space: I love maps that make me struggle to set up my initial force. It's often the most interesting thing about a map, as most problems are solved once you have enough energy. I'd maybe cut down the number of totems though.
My CW1 maps: downloads - overview
My CW2 maps: downloads - overview

Karsten75

Quote from: Miss Melissa on April 20, 2010, 01:43:27 AM
Sorry, I guess the point for me is to have fun. I make a lot of maps, but only submit the ones I enjoy. So.. in the future you would suggest to post maps with less emitters and more space.. I there anything else I'm overdoing or missing?
I appreciate your thoughts, thank you.

Having restricted space is not the problem. Some of the best maps are like that. This map is just themed so that the same action needs to be repeated 35 times - once for each emitter (or perhaps a few less, since the tail might be different). I don't know how one solves a less space conundrum without repeating so much. But the emitters were strong, so I had to have 2-3 blasters on each emitter. That means I have to have 70+ blasters. I don't like these "overbuilding" maps as much as I liked some of your other work.

Quote from: UpperKEES on April 20, 2010, 01:44:42 AM
The next 40 minutes? I was already done at the moment you made your screeny.... ;)


Bully for you.  :)

I guess that is part of my disappointment in this map. Once I have figured out the strategy, it was too loang and it would take too long to re-fight it to give me a decent score.

Miss Melissa

i understand. even tho it took me roughly 15 mins to finish it.. i really didnt want to play again.

fridge

quite nice, used a building more at the beginning of blasters to conquer faster