Author Topic: Custom ship editor: build ships up to size 128x128 (v0.3.2)  (Read 7332 times)

weeb27

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Re: Custom ship editor: build ships up to size 128x128 (v0.3.2)
« Reply #90 on: January 22, 2018, 07:07:32 pm »
Yo it wont launch

FOXX

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Re: Custom ship editor: build ships up to size 128x128 (v0.3.2)
« Reply #91 on: February 05, 2018, 09:39:10 am »
Yo it wont launch

Hi Weeb27,

do you have Java installed?
 greets
FOXX
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

kajacx

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Re: Custom ship editor: build ships up to size 128x128 (v0.3.2)
« Reply #92 on: February 07, 2018, 01:57:12 pm »
weeb27
What operation system do you have? What error does it write when you start it from console/terminal?
Why do work yourself, when you can write a program that will do the work for you.

Poladuful

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Re: Custom ship editor: build ships up to size 128x128 (v0.3.2)
« Reply #93 on: March 11, 2018, 04:17:35 pm »
How do i add the GITG?
Death before dishonor.

FOXX

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Re: Custom ship editor: build ships up to size 128x128 (v0.3.2)
« Reply #94 on: March 11, 2018, 04:31:15 pm »
How do i add the GITG?

In the normal Ship Editor you can copy the CITG and then paste into this Editor.
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

Mahazkei

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Re: Custom ship editor: build ships up to size 128x128 (v0.3.2)
« Reply #95 on: April 21, 2018, 10:16:32 pm »
So I've got a bug, and it's pretty gross.

First, I'm running the PRPL Toolset, v0.3.2

On a 2007 iMac.

I'm trying to import a ship from the editor to PF:E, running on Steam.

But the ship file, once saved, tells me it cannot be converted to a .dat file.

And it says so in the text box below the editor window, next to the Export and Import to Clipboard buttons.

I've got tons of ships in the .txt format, and I need them in .dat to import them to PF:E on Steam.

Help is appreciated.

kajacx

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Re: Custom ship editor: build ships up to size 128x128 (v0.3.2)
« Reply #96 on: April 22, 2018, 06:55:08 am »
But the ship file, once saved, tells me it cannot be converted to a .dat file.

TL;DR: Try installing mono.

(copy-paste from discord)
[12:36 PM] kajacx: @Mahazkei hi, in order to generate the .dat file, you need to have mono installed if you are using mac
[12:37 PM] kajacx: just google "mono mac download" and it's the first hit --> http://www.mono-project.com/docs/getting-started/install/mac/
[12:38 PM] kajacx: i tried it in virual box and it worked fine, in case it doesn't work there is a way to import the ship via the "export to clipboard" button but it's a bit more complicated
[12:46 PM] kajacx: also, "What difference does it make": the "export to clipboard" button just copies the ship's vanilla plan data, same as clicking the "PRPL Data to Clipboard" button in the vanilla editor. This data can be fed into the AddCustomShipToInventory, but this doesn't save the custom modules.
[12:48 PM] kajacx: the "Save as" button will save both the ship plan and the custom modules into a .txt file, as wel las generate .prpl files to ass the custom modules as well as it will attemp to create the .dat file, which is what PF editor uses to save the script. If the program sucessfully creates the .dat file, then the ship will appear in you ship list automaticly.

Also, there is a way to import it without the .dat file, I might do a video on that.
Why do work yourself, when you can write a program that will do the work for you.

MaxFirestorm

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Re: Custom ship editor: build ships up to size 128x128 (v0.3.2)
« Reply #97 on: June 03, 2018, 08:00:11 am »
So I downloaded this to have a play around with it and was struggling to find the hull options when I imported my ship...

https://i.imgur.com/Lozlxyv.png

I can't seem to find them anywh-

https://i.imgur.com/a7movoG.png


I don't think the program likes long descriptions all that much =p

kajacx

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Re: Custom ship editor: build ships up to size 128x128 (v0.3.2)
« Reply #98 on: June 03, 2018, 08:10:38 am »
I don't think the program likes long descriptions all that much =p

Yea I was lazy to fix the long description issue, just copy it into a text editor on the side or something and then copy it back when you are done. Sorry for the inconvenience.
Why do work yourself, when you can write a program that will do the work for you.

MaxFirestorm

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Re: Custom ship editor: build ships up to size 128x128 (v0.3.2)
« Reply #99 on: June 03, 2018, 08:11:30 am »
I don't think the program likes long descriptions all that much =p

Yea I was lazy to fix the long description issue, just copy it into a text editor on the side or something and then copy it back when you are done. Sorry for the inconvenience.

Nah, it's no problem XD It amused me more than anything else.