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Knuckle Cracking Goodness! knucklecracker.com Try some CW1 CUSTOM MAPS! and some CW2 CUSTOM MAPS! |
May 22, 2013, 05:26:24 pm
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91
on: May 18, 2013, 11:37:20 am
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| Started by AutoPost - Last post by pastor.healer | ||
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Curious why the diggers didn't open up the bottom gates. The gateway opened up the blocks holding the ship. Was it a timing issue?
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92
on: May 18, 2013, 06:25:31 am
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| Started by AutoPost - Last post by potgodforum | ||
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Kudos to you! Always great maps!
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93
on: May 18, 2013, 05:01:06 am
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| Started by AutoPost - Last post by AutoPost | ||
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94
on: May 18, 2013, 05:01:05 am
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| Started by AutoPost - Last post by AutoPost | ||
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95
on: May 18, 2013, 03:39:43 am
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| Started by AutoPost - Last post by bigmac25 | ||
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I use picture demonstration, will be more clearly. This is the beginning. (click to show/hide) I'm good up to the first pic in spoiler #2 and with the fishing. The problem with me is I can't seem to get the decayable ground right above the ship to decay fast enough to destroy it. The creeper in spoiler #2 in the room above the command ship disappears before it destroys the decayable ground. After that, it's hit or miss for where the flying creeper bomb things go. Usually, by the time I get one to fly into the upper room and finally destroy the decayable ground that frees up my blaster, the room on the left decays and kills my command ship. What am I doing wrong? Is it a glitch that removes the creeper from the very first flying creeper bomb in the upper room right after it starts? Help? I'm good with that. I just can't seem to get one of the flying creeper bombs to decay enough of the square before a capsule gets destroyed. The first flying bomb hits, but all the creeper stays in the corner, then slowly disappears. By the time I wait another two minutes for another set of flying bombs (or four minutes if the 2nd wave of flyers doesn't find that room) a capsule gets destroyed. The way it seems it should work (from what I've read above), it seems like that first flyer should leave enough creeper to destroy the decayable block just above the command ship, but it doesn't. So I wait. How do I get enough creeper on the block just above the command ship to destroy it so I can get my blaster down there? |
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96
on: May 17, 2013, 11:41:15 pm
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| Started by AutoPost - Last post by Marley | ||
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Ooooh... oooh you.... oooh...
(*stomps feet*) ![]() |
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97
on: May 17, 2013, 10:03:06 pm
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| Started by AutoPost - Last post by Lost in Nowhere | ||
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Yeah, I designed it so you can have a lot of ways to approach defeating it.
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98
on: May 17, 2013, 05:54:10 pm
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| Started by AutoPost - Last post by pastor.healer | ||
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You have shown a great propensity to put up terrific maps. Thanks for all the hard work.
The mastering of hidden things, timing and such shows the great understanding of the editor. Thanks again! |
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99
on: May 17, 2013, 04:29:13 pm
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| Started by AutoPost - Last post by J | ||
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I use picture demonstration, will be more clearly. This is the beginning. (click to show/hide) I'm good up to the first pic in spoiler #2 and with the fishing. The problem with me is I can't seem to get the decayable ground right above the ship to decay fast enough to destroy it. The creeper in spoiler #2 in the room above the command ship disappears before it destroys the decayable ground. After that, it's hit or miss for where the flying creeper bomb things go. Usually, by the time I get one to fly into the upper room and finally destroy the decayable ground that frees up my blaster, the room on the left decays and kills my command ship. What am I doing wrong? Is it a glitch that removes the creeper from the very first flying creeper bomb in the upper room right after it starts? Help? |
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100
on: May 17, 2013, 03:16:38 pm
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| Started by AutoPost - Last post by bigmac25 | ||
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I use picture demonstration, will be more clearly. This is the beginning. (click to show/hide) I'm good up to the first pic in spoiler #2 and with the fishing. The problem with me is I can't seem to get the decayable ground right above the ship to decay fast enough to destroy it. The creeper in spoiler #2 in the room above the command ship disappears before it destroys the decayable ground. After that, it's hit or miss for where the flying creeper bomb things go. Usually, by the time I get one to fly into the upper room and finally destroy the decayable ground that frees up my blaster, the room on the left decays and kills my command ship. What am I doing wrong? Is it a glitch that removes the creeper from the very first flying creeper bomb in the upper room right after it starts? Help? |
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