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#91
Farsite Colonies / Custom Map #5708: Pure Chaos. ...
Last post by AutoPost - June 28, 2025, 05:18:45 AM
This topic is for discussion of map #5708: Pure Chaos


Author: Marr-Ales-Fios
Size: 320x200
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#92
Colonial Space Map Discussion / Custom Map #11524: CSM B-16. ...
Last post by AutoPost - June 28, 2025, 03:35:48 AM
This topic is for discussion of map #11524: CSM B-16


Author: builder17
Size: 99x99

Desc:
1 terrain height = 10 creeper Click the Help Bar on the left side for help on that topic. Or just move your mouse over the icons to find the objects of that kind. #CSM #EdgeConnection #UnitSpawner
#93
Colonial Space Map Discussion / Custom Map #11523: Sleeper vs....
Last post by AutoPost - June 27, 2025, 05:21:01 PM
This topic is for discussion of map #11523: Sleeper vs. Anti-Creeper


Author: Johnny Haywire (just an edit)
Size: 200x160

Desc:
I wanted to play a Sleeper map that had AC as the only weapon. There wasn't one, so I made one and figured I'd share it for anyone else who's into that kinda game. I added a bertha to make it easier for newer players. Actually, this is a very easy map - very hard to lose I'd say. Enjoy! The Sleeper script is borrowed from map #9921 because the map doesn't end when the Sleeper node dies, and I like that.
#94
Custom Map Comments / Re: Custom Map #1009: 3.13 The...
Last post by kiril - June 27, 2025, 03:08:16 PM
Thank you for these great series!
Hard to believe, but even so many years later it's fun and interesting to play.
Your effort is appreciated!
#95
Farsite Colonies / Custom Map #5707: A little jou...
Last post by AutoPost - June 27, 2025, 05:53:37 AM
This topic is for discussion of map #5707: A little journey


Author: Hypnotic22
Size: 120x60
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#96
Farsite Colonies / Custom Map #5706: Molten Crag....
Last post by AutoPost - June 26, 2025, 11:17:11 PM
This topic is for discussion of map #5706: Molten Crag


Author: Argonwolf
Size: 256x256
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#97
Colonial Space Map Discussion / Re: Custom Map #11522: S03-0F ...
Last post by LappySheep - June 26, 2025, 08:40:51 PM
Quote from: Johnny Haywire on June 26, 2025, 05:09:35 PMDude,

I love how much creeper you can get on this map. SO many ore mines - in the end I had so much creeper that it overwhelmed the enemy from the ground and in the air. One of the things I enjoyed the most about the Sleeper maps was that you could kill them using only creeper.

I didn't think the start was overly difficult. I did have to restart once because I hooked up those two doodads too early. But the spore timing was pretty much right where it needed to be, and the delay is pretty generous so there's plenty of time to recharge before the next wave.

If you're struggling with this map, work on getting enough energy first. At least 12 energy before 5-minute mark should be good. Then build beams. As for the drones and other enemies, just remember to build several snipers to put in front of the beams to take out the baddies.

And set your creeper sprayers to "always on". And use bombers on the lurkers when you're getting close to the end.

Really enjoying your work, LappySheep - keep up the good work, and please don't stress about how often or regularly you publish new maps. Don't want ya to burn out!

Thanks for the map! =)
Thanks!

Quote from: Loren Pechtel on June 26, 2025, 06:17:38 PMNothing left, won't end.
Shield key bottom right - collect to win!
#98
Nothing left, won't end.
#99
Dude,

I love how much creeper you can get on this map. SO many ore mines - in the end I had so much creeper that it overwhelmed the enemy from the ground and in the air. One of the things I enjoyed the most about the Sleeper maps was that you could kill them using only creeper.

I didn't think the start was overly difficult. I did have to restart once because I hooked up those two doodads too early. But the spore timing was pretty much right where it needed to be, and the delay is pretty generous so there's plenty of time to recharge before the next wave.

If you're struggling with this map, work on getting enough energy first. At least 12 energy before 5-minute mark should be good. Then build beams. As for the drones and other enemies, just remember to build several snipers to put in front of the beams to take out the baddies.

And set your creeper sprayers to "always on". And use bombers on the lurkers when you're getting close to the end.

Really enjoying your work, LappySheep - keep up the good work, and please don't stress about how often or regularly you publish new maps. Don't want ya to burn out!

Thanks for the map! =)
#100
Farsite Colonies / Custom Map #5705: Angus 2 - No...
Last post by AutoPost - June 26, 2025, 04:00:04 PM
This topic is for discussion of map #5705: Angus 2 - No Beef


Author: Heisenberg
Size: 297x220
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