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congrats and thank you...its his birthday but we all get a prize :)
11 min ago in country of Dawid8 started day of his birthday.

P.S. In description of map at the end it I wanted to write:

I don't know where you live, but I hope that all of you are safe from the corona virus!
Colonial Space Map Discussion / Custom Map #8291: Dawid8 BIRTHDAY CSM. By: yum234
« Last post by AutoPost on April 06, 2020, 06:04:18 pm »
This topic is for discussion of map #8291: Dawid8 BIRTHDAY CSM

Author: yum234
Size: 144x144

CSM game created as a personal gift for Dawid8 on his birthday. Be healthy, be happy and Good lu! HAPPY BIRTHDAY Dawid8! In this map I introduced as a birthday cake new method of gameplay. On some area of map you can terp terrain and increase (concentrate) level of anti-creeper. Then you can open gate and attack creeper emitter. Looks like funny SLUICE. Who will play this map (come to Dawid8 birthday party) I wish be careful and healthy in this not easy period of time. I don't know where you li
Support / Re: 4K TV/Monitor running at 3840x2160.
« Last post by BilboGCL on April 06, 2020, 05:57:15 pm »
Here 3840x2160@15" ;)
Can't tell about CW1 but for CW3
Go to settings, there you can check the full screen box - I reduce the game resolution to 1920x1080 due to my screen size, you can try other values

HTH and
Greetings from The Shire!
Colonial Space Map Discussion / Custom Map #8290: tooltip test. By: novo
« Last post by AutoPost on April 06, 2020, 03:56:25 pm »
This topic is for discussion of map #8290: tooltip test

Author: novo
Size: 128x84

I created this map with the intention of testing a tooltip script which will appear above your cursor. The left number represents the terrain height, and the right number represents the creeper value (positive is C, negative is AC). NOTE: This map wasn't created with fun in mind (so I don't actually know why I am releasing it), so it may become a slog or be incredibly easy.
it actually remains challenging all the way through. Well, interesting, at the very minimum.
That start really requires a bit of thought for optimal approach.

My only negative comment is on the single neutralizer.
It makes the mop-up towards the end rather bothersome, for no practical reason.
Support / 4K TV/Monitor running at 3840x2160.
« Last post by Rogue0257 on April 06, 2020, 02:50:15 pm »
I can't play creeper 1 at all, the window is too small, creeper 3 is a bit better, its playable but still cant get it to go full screen.  Any fixes for these without me having to reduce the screen on my end through windows settings?
Pre-release chatter / Power Generation [Suggestion]
« Last post by Zoura3025 on April 06, 2020, 02:35:04 pm »
I'll preface this with the fact that I intensely dislike how reactors were removed, but instead of just being a whiny child and saying "tHaT's StUpId BrInG tHeM bAcK" I want to actually offer a solution/replacement concept.

So, I like the concept of buildings that can be built as multi-tier structures, so I was thinking, why don't we have a power generation complex? The general gist is that the central structure is 99 and acts as a central collector, and the reactor chambers that actually produce energy are built adjacent to the central node. Admittedly, I haven't been watching the dev vids as much as I should, so I'm not sure about the scale (i.e. exactly how much power each reactor chamber should provide) but there should be some incentive to fully load a Reactor Core with surrounding Chambers.

On a smaller, less serious note, I think it could be cool to see a building that is placed on top of nullified Emitters and turns creeper into Energy/Bluite.
Pre-release chatter / Re: Suggestion for Miner's third operation mode
« Last post by Zoura3025 on April 06, 2020, 02:20:23 pm »
This idea is good on paper but would probably be extremely resource intensive, especially with a good number of miners. To enabld smooth operation, they'd have to check once per frame, so it would become 30*X operations per second where X is your meet demand miner count.

Overall, I like the idea, but it'd be hard on lower-end PCs.
The Coder's Corner / Re: Resource Creation
« Last post by Zoura3025 on April 06, 2020, 02:13:03 pm »

In more detail - you could create a Totem off-map and drop a Reactor under a CN. It might also be possible to edit the energy or AC levels of it.

The inability to interact with the Forge has been noticed before.

Ah, alright. Thanks for answering; I'll figure something out.