Recent Posts

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Colonial Space Map Discussion / Re: Custom Map #7012: Tsunami. By: VG
« Last post by Loren Pechtel on January 26, 2020, 05:28:44 pm »
Tsunami of what?

Maybe the mapmaker was referring to making your own Tsunami of AC?

You have a LOT of energy, and a LOT of ore mines, all in a row.
This kinda leads inevitably to a map-wide row of sprayers, making waves.

I didn't even bother.  You can kill almost all the spores before the first launch (allocate two of your CNs to that task), then even unupgraded blasters are quite sufficient to keep the creep off the PZs to kill just about everything south of the gap with basically zero effort.  Some of the stuff around the inhibitors can be killed from across the gap, you only need substantial firepower at the very end and there anticreeper isn't of much use.
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Colonial Space Map Discussion / Re: Custom Map #8127: CSM-173. By: yum234
« Last post by Loren Pechtel on January 26, 2020, 05:24:58 pm »
By the time I got to the upgrader there was no need for it.  I wouldn't have been able to upgrade much before that final amplifier in the NW died.
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Colonial Space Map Discussion / Re: Custom Map #8130: AltEmitter - 2. By: -
« Last post by yum-forum on January 26, 2020, 12:17:08 pm »
Super! Big thanks and Good lu!  :D
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Colonial Space Map Discussion / Re: Custom Map #8116: AltEmitter. By: -
« Last post by - on January 26, 2020, 12:01:59 pm »
Hello, sorry for the late reply... and thanks for the feedback!

The Inhibitor was an afterthought, so it wasn't fully functional. (It's just an Emitter in disguise.)
Nullifier damage is intended, it's meant to take more shots to defeat emitters that produce more creeper. About 1 shot per 5 creeper made I think?

Honestly I just wanted to make a puzzle that didn't require Terps. No promises for new maps, though I just uploaded one (8130)... On that note, is there a way to update a map? I'd like to make minor changes, but don't want to upload an entirely new one just to fix the inhibitor.
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Colonial Space Map Discussion / Custom Map #8130: AltEmitter - 2. By: -
« Last post by AutoPost on January 26, 2020, 11:34:08 am »
This topic is for discussion of map #8130: AltEmitter - 2


Author: -
Size: 128x128

Desc:
Convert Emitters. Click on things. Flood the map with AC! - If it doesn't make sense, it's because I'm not sure what I was doing this time. Check #8116 for the previous map in this series. - Not quite CSM or normal play. All units are enabled.
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Ships / Ship #3859: Ermergerd. Designer: it's big.
« Last post by AutoPost on January 26, 2020, 05:44:58 am »
This topic is for discussion of ship #3859: Ermergerd


Size: 35x25
Designer: it's big.

Desc:
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Colonial Space Map Discussion / Re: Custom Map #4694: Tie Invasion. By: stdout
« Last post by Helper on January 26, 2020, 05:21:03 am »
I've tried flying the CN past Relays and Collectors, but neither is working for me.
Any advice?
Thanks,
H
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Ships / Ship #3858: Thunderchi. Designer: Greentiger
« Last post by AutoPost on January 26, 2020, 03:53:35 am »
This topic is for discussion of ship #3858: Thunderchi


Size: 28x9
Designer: Greentiger

Desc:
29
Exchange Map Comments / Re: Custom Map #1481: The 5th Ring. By: Crux
« Last post by ChaosMaster130 on January 26, 2020, 01:16:11 am »
Kind of a ok map. Though it REALLY could have used a PRPL Forge to help build some of those bigger ships IMO.
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Colonial Space Map Discussion / Re: Custom Map #8127: CSM-173. By: yum234
« Last post by chwooly on January 25, 2020, 11:32:10 pm »
Yum, Thanks for the last 2 maps, Also thanks for listening to our not always well worded criticisms

Solid effort and great fun to play.


Cheers

PS; Please make MORE