Recent Posts

21
congrats and thank you...its his birthday but we all get a prize :)
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11 min ago in country of Dawid8 started day of his birthday.
HAPPY BIRTHDAY Dawid8!  :D

P.S. In description of map at the end it I wanted to write:

I don't know where you live, but I hope that all of you are safe from the corona virus!
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Colonial Space Map Discussion / Custom Map #8291: Dawid8 BIRTHDAY CSM. By: yum234
« Last post by AutoPost on April 06, 2020, 06:04:18 pm »
This topic is for discussion of map #8291: Dawid8 BIRTHDAY CSM


Author: yum234
Size: 144x144

Desc:
CSM game created as a personal gift for Dawid8 on his birthday. Be healthy, be happy and Good lu! HAPPY BIRTHDAY Dawid8! In this map I introduced as a birthday cake new method of gameplay. On some area of map you can terp terrain and increase (concentrate) level of anti-creeper. Then you can open gate and attack creeper emitter. Looks like funny SLUICE. Who will play this map (come to Dawid8 birthday party) I wish be careful and healthy in this not easy period of time. I don't know where you li
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Support / Re: 4K TV/Monitor running at 3840x2160.
« Last post by BilboGCL on April 06, 2020, 05:57:15 pm »
Hi
Here 3840x2160@15" ;)
Can't tell about CW1 but for CW3
Go to settings, there you can check the full screen box - I reduce the game resolution to 1920x1080 due to my screen size, you can try other values

HTH and
Greetings from The Shire!
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Colonial Space Map Discussion / Custom Map #8290: tooltip test. By: novo
« Last post by AutoPost on April 06, 2020, 03:56:25 pm »
This topic is for discussion of map #8290: tooltip test


Author: novo
Size: 128x84

Desc:
I created this map with the intention of testing a tooltip script which will appear above your cursor. The left number represents the terrain height, and the right number represents the creeper value (positive is C, negative is AC). NOTE: This map wasn't created with fun in mind (so I don't actually know why I am releasing it), so it may become a slog or be incredibly easy.
26
AWESOME map,
it actually remains challenging all the way through. Well, interesting, at the very minimum.
That start really requires a bit of thought for optimal approach.

My only negative comment is on the single neutralizer.
It makes the mop-up towards the end rather bothersome, for no practical reason.
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Support / 4K TV/Monitor running at 3840x2160.
« Last post by Rogue0257 on April 06, 2020, 02:50:15 pm »
I can't play creeper 1 at all, the window is too small, creeper 3 is a bit better, its playable but still cant get it to go full screen.  Any fixes for these without me having to reduce the screen on my end through windows settings?
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Pre-release chatter / Power Generation [Suggestion]
« Last post by Zoura3025 on April 06, 2020, 02:35:04 pm »
I'll preface this with the fact that I intensely dislike how reactors were removed, but instead of just being a whiny child and saying "tHaT's StUpId BrInG tHeM bAcK" I want to actually offer a solution/replacement concept.

So, I like the concept of buildings that can be built as multi-tier structures, so I was thinking, why don't we have a power generation complex? The general gist is that the central structure is 99 and acts as a central collector, and the reactor chambers that actually produce energy are built adjacent to the central node. Admittedly, I haven't been watching the dev vids as much as I should, so I'm not sure about the scale (i.e. exactly how much power each reactor chamber should provide) but there should be some incentive to fully load a Reactor Core with surrounding Chambers.

On a smaller, less serious note, I think it could be cool to see a building that is placed on top of nullified Emitters and turns creeper into Energy/Bluite.
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Pre-release chatter / Re: Suggestion for Miner's third operation mode
« Last post by Zoura3025 on April 06, 2020, 02:20:23 pm »
This idea is good on paper but would probably be extremely resource intensive, especially with a good number of miners. To enabld smooth operation, they'd have to check once per frame, so it would become 30*X operations per second where X is your meet demand miner count.

Overall, I like the idea, but it'd be hard on lower-end PCs.
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The Coder's Corner / Re: Resource Creation
« Last post by Zoura3025 on April 06, 2020, 02:13:03 pm »
"No."

In more detail - you could create a Totem off-map and drop a Reactor under a CN. It might also be possible to edit the energy or AC levels of it.

The inability to interact with the Forge has been noticed before.

Ah, alright. Thanks for answering; I'll figure something out.