V-Power [CPack] V1.5.0.1 (FINALIZED)

Vertu · 691

Vertu

  • Sr. Member
  • ****
    • Posts: 273
V-Power [CPack] V1.5.0.1 (FINALIZED)
on: February 22, 2022, 10:59:16 pm
I find the energy system in Creeper World to be vvveerrryyy simple (which is a good thing, like, really, really, good thing).
We can also add units that generate energy and we can manage how they do that... Well.. How about taking that to the next level?

I present you with an ENTIRE POWER-GRID separate to the vanilla one. The V-Grid.
The aim of the V-Grid is to make power management a bit more "interesting" in a sense of a late game rather than having more land, more reactors or miners... ERNs... ect. The V-Grid is an infrastructure that the more you develop, the more energy you will get out of it.

Think of it as an advanced way to get power that isn't giga-complicated (if you pay attention to the tool-tips at all). I will give a run-down of all basics you need to know for this CPack.
-All units are found in the STRUC build tab.-

V-Grid:
(click to show/hide)

V-Reactor:
(click to show/hide)

V-Rod:
(click to show/hide)

V-Capacitor:
(click to show/hide)


Link to V-Power unit wiki pages:
V-Reactor: http://knucklecracker.com/wiki/doku.php?id=cw4:cmod:docs:9966395a-9a1b-4f41-92ad-ebd27d1263d0
V-Rod: http://knucklecracker.com/wiki/doku.php?id=cw4:cmod:docs:44cd6f78-3161-44f8-bd31-58c9f3bf7933
V-Capacitor: http://knucklecracker.com/wiki/doku.php?id=cw4:cmod:docs:4b92f788-91df-4dd4-ba07-89241cc4a105

Current version: V1.5.0.1
« Last Edit: July 11, 2022, 11:23:05 pm by Vertu »

Life isn't fair because we say it isn't. Not because it is unfair. In fact, it is so fair we want to say it isn't and do.


Vertu

  • Sr. Member
  • ****
    • Posts: 273
V1.3.0 Update
Reply #1 on: March 22, 2022, 09:04:46 pm
1.3.0 Lethal bug fix.
Fixed a lethal bug where the V-Reactor will be hard-locked from a false negative scenario that would perpetuate until some kind of recompile. This can be witnessed consistently after finalizing a map with active V-Reactors. After finalizing, the V-Reactors will enter this hard-locked state.
This has now been fixed.

Life isn't fair because we say it isn't. Not because it is unfair. In fact, it is so fair we want to say it isn't and do.


Vertu

  • Sr. Member
  • ****
    • Posts: 273
V1.4.1.0 update
Reply #2 on: June 29, 2022, 03:46:33 pm
V1.4.1.0 Possibly final version - Refining, fixing, and finalized version.
  • V-Reactor releases fallout and a shockwave upon detonation. The fallout is extremally dangerous and hard to destroy with Anti Air Missile Launchers, make sure your V-Reactors don't detonate.
  • Reduced Overloading energy modifier to prevent a mathematical error from occurring and causing the Rift Lab to have an ammo of NaN.
  • Attempted to enhance NaN failsafe if the Rift Lab ever has NaN ammo.
  • Reduced the number of effects from V-Rod and V-Capacitor detonations.
  • Many tiny changes.
  • The only chance of another update is the implementation of V-Storage but based on how V-Power works mathematically I may not add the V-Storage to V-Power after all. This is due to the sensitivity of the math behind the V-Reactor's workings.
Hope you enjoy the V-Power CPACK for all your power needs in missions to come. If you encounter any major bug please inform me.

Life isn't fair because we say it isn't. Not because it is unfair. In fact, it is so fair we want to say it isn't and do.


Vertu

  • Sr. Member
  • ****
    • Posts: 273
V1.5.0.0 - Stack Overflow Crash prevention patch
Reply #3 on: July 11, 2022, 01:56:22 am
V1.5.0.0
  • Moved V-Rod DamageUnits API from :Destroyed to the main flow of the script and is only triggered when health is below 0.5 and above 0. HP has been increased by 0.25 because of this.
  • V-Rods now cause a bigger stun.
  • V-Rods stunning units and damaging units are now mutually exclusive. If the V-Rod is obliterated it will only stun. If it was slowly destroyed it will meltdown and explode, damaging nearby units.
  • V-Reactor now can't damage shrapnel from the SML Strat Missiles and its own shrapnel.
  • V-Reactor fallout shrapnel can no longer damage other fallout shrapnel, including the ARG shrapnel from the SML Strat Missiles.
  • V-Reactors can not damage other V-Reactors when exploding now. However, they instead further stun them for over 5 additional seconds along with all the other stun affects, making the stun time take years. Needless to say, don't let V-Reactors detonate!
« Last Edit: July 11, 2022, 03:29:14 pm by Vertu »

Life isn't fair because we say it isn't. Not because it is unfair. In fact, it is so fair we want to say it isn't and do.