Recent Posts

1
Colonial Space Map Discussion / Custom Map #9828: spore chaos II. By: Halfbit
« Last post by AutoPost on January 25, 2022, 11:36:48 pm »
This topic is for discussion of map #9828: spore chaos II


Author: Halfbit
Size: 128x84

Desc:
Like before "spore chaos", but less chaos. Just to get a feeling, what is going on. This is still a desing study.
2
Custom Map Comments / Custom Map: Elevated Domain
« Last post by AutoPost on January 25, 2022, 10:35:48 pm »
This topic is for discussion of map: Elevated Domain


Author: Will

Desc:
Maybe I don't know what the meaning of hard actually is.
3
Custom Map Comments / Custom Map: MLG
« Last post by AutoPost on January 25, 2022, 10:15:10 pm »
This topic is for discussion of map: MLG


Author: Will

Desc:
Your opponent has outperformed some of the most skilled players from all the worlds, and now, the only one holding it back from the first place is you.
4
Colonial Space Map Discussion / Custom Map #9827: spore chaos. By: Halfbit
« Last post by AutoPost on January 25, 2022, 10:02:25 pm »
This topic is for discussion of map #9827: spore chaos


Author: Halfbit
Size: 128x84

Desc:
My 2nd map (1st with CRPL) All units are flipable. Cores produce spores wit 50 (800) times (anti-) creeper beyond. Tips: · Starting position ist strong · North east core is strong · don't relay on collectors or long ( ;) ) · keep on moving your CN
5
Farsite Colonies / Custom Map #2809: Rosie. By: Cgront
« Last post by AutoPost on January 25, 2022, 08:06:14 pm »
This topic is for discussion of map #2809: Rosie


Author: Cgront
Size: 320x200
6
I'm not sure if you have killed the inhibitor, or not?

if not, then you have to manually kill all emitters on the digitalis, for the line to dissappear
7
(click to show/hide)
8
This topic is for discussion of map #9826: Analog Run - Sniper's Friend


Author: Martin Gronsdal
Size: 90x50

Desc:
9
yes, you do.

(click to show/hide)

do you want to try yourself, or me to give it away?
10
You need the pickup and to destroy the inhibitor
Yes I know I need to pick up the nullifier.. what I can't figure out is how to get to it..

EDIT: as I write this, I realized there was something more on this map.. sigh.. not sure it will help me much though, but will give it a try :)