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xrpl:common_scripting_language [2019/02/25 08:30] – Added high-level links from CW3 page to this Karsten75 | xrpl:common_scripting_language [2020/07/07 13:51] – Karsten75 | ||
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- | All games since CW2 has some basic form of scripting. CW3, Particle Fleet and now CW4 has a more comprehensive scripting language based on Reverse Polish Notation (hence the RPL-part of the name). | + | All games since CW2 has some basic form of scripting. CW3, Particle Fleet, and now CW4 has a more comprehensive scripting language based on Reverse Polish Notation (hence the RPL-part of the name). |
While each language has unique, game-specific APIs, there is also a common base of control, math and so forth. | While each language has unique, game-specific APIs, there is also a common base of control, math and so forth. | ||
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To avoid duplication, | To avoid duplication, | ||
+ | <WRAP group> | ||
+ | <WRAP quarter column> | ||
+ | === Common information === | ||
+ | * [[RPL Language Overview|xRPL Language Overview]] | ||
+ | * [[Creating xRPL scripts]] | ||
+ | * [[Base Command Set]] | ||
+ | </ | ||
+ | <WRAP quarter column> | ||
+ | === 4RPL information === | ||
+ | *[[: | ||
+ | *[[: | ||
+ | *[[: | ||
+ | *[[ :4rpl:4RPL World coordinates| World Coordinates vs local/unit coordinates]] | ||
+ | *[[Vectors]] | ||
+ | *[[Input variables]] | ||
+ | *[[In-Game Unit Identifieers]] | ||
+ | </ | ||
+ | <WRAP quarter column> | ||
=== CRPL Information === | === CRPL Information === | ||
- | |||
*[[: | *[[: | ||
*[[: | *[[: | ||
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*[[: | *[[: | ||
*[[: | *[[: | ||
+ | </ | ||
+ | <WRAP quarter column> | ||
+ | === PRPL Information === | ||
+ | * [[prpl: | ||
+ | * [[: | ||
+ | * [[prpl: | ||
+ | * [[prpl: | ||
+ | </ | ||
+ | </ | ||
+ | |||
+ |