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prpl:settimer2

<- PRPL reference <- Timers

SetTimer2

ArgumentsResultNotation
int [ int - ]

Description

Sets the current value of timer 2. Timers are set to some value, and the decrease by 1 each game frame (even if the core is in a Delay).

Examples

if (GetTimer2 eq0) 
	trace(GetUpdateCount) 
	SetTimer2(30) 
endif 
prpl/settimer2.txt · Last modified: 2018/06/14 17:08 by kajacx