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<- PRPL reference <- Everything Else 2
Arguments | Result | Notation |
---|---|---|
UID, i1 | Unit Destroyed | [ UID, i1 - Result ] |
Destroys the Unit UID of the unit it receives, and what to play when destroyed.
0 - Nothing 1 - Explosion Effect
i2 = GetIntFromStack(); //mode i1 = GetIntFromStack(); //UID