prpl:setgameeventmessage
<- PRPL reference <- Everything Else 2
SETGAMEEVENTMESSAGE
Arguments | Result | Notation |
| | [ - ] |
Description
Examples
s1 = GetStringFromStack();
i1 = GetIntFromStack();
prpl/setgameeventmessage.txt · Last modified: 2025/02/14 14:57 by 127.0.0.1