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prpl:setgameeventmessage

<- PRPL reference <- Everything Else 2

SETGAMEEVENTMESSAGE

ArgumentsResultNotation
[ - ]

Description

Examples

	s1 = GetStringFromStack(); 
	i1 = GetIntFromStack(); 
 
prpl/setgameeventmessage.txt · Last modified: 2016/12/02 18:34 by 127.0.0.1