prpl:setgameeventmessage
<- PRPL reference <- Everything Else 2
SETGAMEEVENTMESSAGE
Arguments | Result | Notation |
| | [ - ] |
Description
Examples
s1 = GetStringFromStack();
i1 = GetIntFromStack();
prpl/setgameeventmessage.txt · Last modified: 2016/12/02 18:34 by 127.0.0.1