prpl:setgameeventfadetime
<- PRPL reference <- Everything Else 2
SETGAMEEVENTFADETIME
Arguments | Result | Notation |
| | [ - ] |
Description
Examples
i2 = GetIntFromStack();
i1 = GetIntFromStack();
prpl/setgameeventfadetime.txt · Last modified: 2016/12/02 18:34 by 127.0.0.1