<- PRPL reference <- Everything Else 2
Arguments | Result | Notation |
---|---|---|
Float | [ - Float] |
Pushes a random float between 0 and 1 to the stack
"I move diffrent every compilement :D" SetText #moves the text up randomly between 0 and 15 RandFloat mul(15) SetTextY
stack.Push(new Data((float)GameSpace.instance.RandDouble()));