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<- PRPL reference <- Everything Else 2
Arguments | Result | Notation |
---|---|---|
[ - ] |
i3 = GetIntFromStack(); //enemy i2 = GetIntFromStack(); //y i1 = GetIntFromStack(); //x stack.Push(new Data(i4)); //0 for didn't do anything, //1 for normal struc, //2 for armor. //That is whether it is built or destroyed the enemy type.