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prpl:getunittype

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<- PRPL reference <- Everything Else 2

GETUNITTYPE

ArgumentsResultNotation
Unit UID String [ - ]

Description

Examples

	i1 = GetIntFromStack(); // UID 
		stack.Push(new Data(unit.gameObject.name)); 
		stack.Push(new Data("")); 
 
prpl/getunittype.1482294637.txt.gz · Last modified: 2025/02/14 14:56 (external edit)