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prpl:gettechavailability

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<- PRPL reference <- Everything Else 2

GETTECHAVAILABILITY

ArgumentsResultNotation
[ - ]

Description

Examples

	i1 = GetIntFromStack(); 
		stack.Push(new Data(0)); 
		stack.Push(new Data(GameSpace.instance.techAvailable[i1] ? 1 : 0)); 
 
prpl/gettechavailability.1480721640.txt.gz · Last modified: 2025/02/14 14:56 (external edit)