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prpl:getparticlesameinteraction

<- PRPL reference <- Everything Else 2

GETPARTICLESAMEINTERACTION

ArgumentsResultNotation
[ - ]

Description

Examples

	i1 = GetIntFromStack(); //Particle UID 
			//Boolean is flipped in meaning between crpl and the particle variable's meaning 
			stack.Push(new Data(p.homoInteractionIgnore ? 0 : 1)); 
			stack.Push(new Data(0)); 
 
prpl/getparticlesameinteraction.txt · Last modified: 2016/12/02 18:34 by 127.0.0.1