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prpl:getgametimeframes

<- PRPL reference <- Everything Else 2

GetGameTimeFrames

ArgumentsResultNotation
int [ - Frames ]

Description

Get the game-time (i.e. mission clock time) in frames. There are 30 frames to 1 second.

Examples

GetGameTimeFrames 30 mod eq0 if # Once per second.
    "Frames:" GetGameTimeFrames Trace2
    "Seconds:" GetGameTimeFrames 30 div Trace2 # Seconds on the game clock.
endif 
prpl/getgametimeframes.txt · Last modified: 2018/08/29 04:22 by GoodMorning