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<- PRPL reference <- Everything Else 2
| Arguments | Result | Notation | 
|---|---|---|
| UID, i1 | Unit Destroyed | [ UID, i1 - Result ] | 
Destroys the Unit of the UID it receives, and what to play when destroyed.
     0 - Nothing
     1 - Explosion Effect
	i2 = GetIntFromStack(); //mode 
	i1 = GetIntFromStack(); //UID 
        Self 0 DestroyUnit //Destroys itself without effects
        Self 1 DestroyUnit //Destroys itself while creating an explosion effect