<- PRPL reference <- Everything Else 2
Arguments | Result | Notation |
---|---|---|
UID, Mode | [ UID Mode - ] |
Destroys the Unit of the UID it receives, and what to play when destroyed. Modes:
0 - Nothing 1 - Explosion Effect
Note: This terminates script execution immediately if the Core carrying a script destroys itself. No statement after DestroyUnit will execute.
Editors note: Testing indicates that this command does not produce a result. This page has been updated to reflect that.
i2 = GetIntFromStack(); //mode i1 = GetIntFromStack(); //UID Self 0 DestroyUnit //Destroys itself without effects Self 1 DestroyUnit //Destroys itself while creating an explosion effect