<- PRPL reference <- Particles
Arguments | Result | Notation |
---|---|---|
PID, mode | [ i1 i2 - ] |
Destroys the particle with PID i1. If i2 is 0, the particle explodes in a small flash with a slight sound. If i2 is any other value, the particle is destroyed silently without any visual effects.
# Create a soft enemy particle at pixel coords (8,8) and then destroy it with effects. CreateParticle(8 8 0 0 0 1) ->PID <-PID 0 DestroyParticle
i2 = GetIntFromStack(); //mode i1 = GetIntFromStack(); //UID