<- PRPL reference <- Program Flow Control
Arguments | Result | Notation |
---|---|---|
number | [number-] |
The number of game loops to wait before allowing execution to pass to the next command. Timers used via SetTimer(0-3) continue to run and expire even while the script is delayed.
#Stop runtime of the script for 30 game ticks, equivalent of 1 second. delay(30) trace(GetUpdateCount)