<- PRPL reference <- Everything Else 2
Arguments | Result | Notation |
---|---|---|
Effect name, X pixel coord, Y pixel coord | GUID | [ s1 f1 f2 - i1 ] |
Names are not case sensitive. Coordinates are Pixel Coordinates.
Known Effects | |
---|---|
Name | Description |
“JumpIn” | The same effect that plays when your HQ jumps in. |
“JumpOut” | The same effect that plays when your HQ jumps out or is destroyed. |
“PortalIn” | The effect that loops for particle-teleporting rifts in the story. |
“PortalOut” | The effect that loops for particle-teleporting rifts in the story. |
# Create "JUMPIN" effect at this core "JUMPIN" CurrentPixelCoords CreateEffect ->GUID
f2 = GetFloatFromStack(); //pixel y f1 = GetFloatFromStack(); //pixel x s1 = GetStringFromStack(); //Which effect stack.Push(new Data(s.GUID));