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prpl:addgameeventatpixel

<- PRPL reference <- Everything Else 2

ADDGAMEEVENTATPIXEL

ArgumentsResultNotation
[ - ]

Description

Examples

	i2 = GetIntFromStack(); 
	f2 = GetFloatFromStack(); 
	f1 = GetFloatFromStack(); 
	s1 = GetStringFromStack(); 
	i1 = GetIntFromStack(); 
		stack.Push(new Data(pos)); 
 
prpl/addgameeventatpixel.txt · Last modified: 2016/12/02 18:34 by 127.0.0.1