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prpl:addgameeventatcell

<- PRPL reference <- Everything Else 2

ADDGAMEEVENTATCELL

ArgumentsResultNotation
int string Int Int Int [Int String Int Int Int - ]

Description

Arg.1 Sets color of event tag. 3=red, 2=green, 1=blue, 0=Grey. (There may be more colors)

Arg.2 Sets the text of event tag.

Arg.3 X Coordinate of where line should point

Arg.4 Y Coordinate of where line should point

Arg.5 Amount of time line pointer should be shown (In Frames)

Examples

	i4 = GetIntFromStack(); 
	i3 = GetIntFromStack(); 
	i2 = GetIntFromStack(); 
	s1 = GetStringFromStack(); 
	i1 = GetIntFromStack(); 


AddGameEventAtCell(3 "YA LIKE JAZZ?" 237 287 30)
#Makes a red GameEvent that says "YA LIKE JAZZ?" at coords 237 287 that will have a line be shown for 30 Frames(1 Second).
 
prpl/addgameeventatcell.txt · Last modified: 2017/05/02 17:20 by Nicant