User Tools

Site Tools


pf:unit_capabilities

This is an old revision of the document!


Summary

it is really the modules that go on the ships that should be the focus for best strategy.

For instance, cannons shoot particles but can miss. Missiles shoot particles but can hunt them down. Missiles might always be preferred except only cannons can also shoot at struc (the stuff that grows in space) and at mired land (red covered land). But, Emergent (those cubes that move around in space leaving trails) are best controlled by missiles since cannons miss them a lot and a pack of missiles can really keep emergent at bay. Then there are particle beams that slow incoming particles and rebuild plasma (the cloud like stuff in space that slows down particles). So ships with only, or combinations, of cannons, missile launches, and particle beams become more or less useful for certain tasks.

A Marauder ship is sort of a mix of all three of these things. A jack of all trades. But, you'll find that you'd much rather have a wolf (mostly missiles) on the front line when a horde of emergent head your way.

And none of that factors in enemy ships and that missiles can only be shot down by defense lasers ( and slowed by particle beams) but cannon shots can be shot down with other cannon shots

http://knucklecracker.com/forums/index.php?topic=20252.msg141233#msg141233

Friendly Weapon Modules

Laser
Cost 10
Range 10
Range with AmpGem 13
Power ?
Size 1×1
Fire Speed ?
Cannon
Cost 15
Range 39
Range with AmpGem 48
Power ?
Size 2×2
Fire Speed ?
Missile Launcher
Cost 20
Range 44
Range with AmpGem 54
Power ?
Size 2×2
Fire Speed ?
Fighter Base
Cost 100
Range 80
Range with AmpGem 80
Power ?
Size 15×3
Fire Speed ?
MK7
Cost 100
Range 60
Range with AmpGem 73
Power ?
Size 5×5
Fire Speed ?

Friendly utility modules

Command Module
Cost ?
Size 3×3
Engine
Cost 20
Size 2×3
Power ?
Lathe
Cost 25
Range 20
Range with AmpGem 23
Power ?
Size 3×3
Fire Speed ?
Particle Beam
Cost 15
Range 30
Range with AmpGem 40
Power ?
Size 1×1
Fire Speed ?
Discharger
Cost 40
Range 55
Range with AmpGem 55
Power ?
Size 3×3
Fire Speed ?
Energy Tank
Cost 5
Storage
Storage with AmpGem
Size 3×3
Port
Cost 30
Range 50
Range with AmpGem 50
Size 3×3
Guppy
Cost 30
Range
Range with AmpGem
Speed ?
Size 3×3
Shield
Cost 20
Upkeep/Sec ?
Size 3×3
Grabber
Cost 40
Range ?
Range with AmpGem ?
Size 3×3

Enemy Units

Emitter
Health ?
Size 2×3
Stunner Spawner
Health ?
Size 5×5
Doppel Spawner
Health ?
Size 6×6
Ship Spawner
Health ?
Size 9×9
Progenitor
Health ?
Size 9×9
PRPL Core
Health ?
Size 2×3

Enemy Weapons

Stunner
Health ?
Size ?

Laser

Cannon

Missile Launcher

Fighter Base

Grabber

MK7

Enemy Modules

Command Module
Cost ?
Size 3×3

Engine

Lathe

Discharger

Energy Tank

Shield

Port

Guppy

pf/unit_capabilities.1461682227.txt.gz · Last modified: 2025/02/14 14:56 (external edit)