=CMD
=CMDCLASS Vars and Functions
=COMMAND REFREADGLOBAL:
=DESC
=ENDDESC
=EX
s1 = GetStringFromStack();
stack.Push(GameSpace.instance.globalHeap[s1]);
stack.Push(new Data(0));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS Vars and Functions
=COMMAND REFWRITEGLOBAL:
=DESC
=ENDDESC
=EX
s1 = GetStringFromStack();
=ENDEX
=ENDCMD
=CMD
=CMDCLASS Vars and Functions
=COMMAND REFEXISTSGLOBAL:
=DESC
=ENDDESC
=EX
stack.Push(new Data(GameSpace.instance.globalHeap.ContainsKey(GetStringFromStack()) ? 1 : 0));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS Vars and Functions
=COMMAND REFDELETEGLOBAL:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS Vars and Functions
=COMMAND READGLOBAL:
=DESC
=ENDDESC
=EX
s1 = command.data.GetString();
stack.Push(GameSpace.instance.globalHeap[s1]);
stack.Push(new Data(0));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS Vars and Functions
=COMMAND WRITEGLOBAL:
=DESC
=ENDDESC
=EX
s1 = command.data.GetString();
=ENDEX
=ENDCMD
=CMD
=CMDCLASS Vars and Functions
=COMMAND EXISTSGLOBAL:
=DESC
=ENDDESC
=EX
stack.Push(new Data(GameSpace.instance.globalHeap.ContainsKey(command.data.GetString()) ? 1 : 0));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS Vars and Functions
=COMMAND DELETEGLOBAL:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS Vars and Functions
=COMMAND CLEARGLOBALS:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS Vars and Functions
=COMMAND NOTPERSIST:
=DESC
=ENDDESC
=EX
s1 = GetStringFromStack();
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND INVOCATIONCOUNT:
=DESC
=ENDDESC
=EX
stack.Push(new Data(invocationCount));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND DOUBLEQUOTE:
=DESC
=ENDDESC
=EX
stack.Push(new Data("\""));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETTYPE:
=DESC
=ENDDESC
=EX
d1 = GetDataFromStack();
stack.Push(new Data(d1.GetType().ToString()));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETLISTELEMENTRPN:
=DESC
=ENDDESC
=EX
// value, list, index
i1 = GetIntFromStack();
list1 = GetListFromStack();
if (stack.Count > 0) { d1 = stack.Pop(); } else { d1 = new Data(0);}
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND REMOVELISTELEMENT:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack();
list1 = GetListFromStack();
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETKEY:
=DESC
=ENDDESC
=EX
s1 = GetStringFromStack();
stack.Push(new Data(Input.GetKey(kc1) ? 1 : 0));
stack.Push(new Data(0));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETKEYDOWN:
=DESC
=ENDDESC
=EX
s1 = GetStringFromStack();
stack.Push(new Data(0));
stack.Push(new Data(Input.GetKeyDown(kc2) ? 1 : 0));
stack.Push(new Data(0));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETKEYUP:
=DESC
=ENDDESC
=EX
s1 = GetStringFromStack();
stack.Push(new Data(0));
stack.Push(new Data(Input.GetKeyUp(kc2) ? 1 : 0));
stack.Push(new Data(0));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETMOUSEBUTTON:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack();
stack.Push(new Data(Input.GetMouseButton(i1) ? 1 : 0));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETMOUSEBUTTONDOWN:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack();
stack.Push(new Data(Input.GetMouseButtonDown(i1) ? 1 : 0));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETMOUSEBUTTONUP:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack();
stack.Push(new Data(Input.GetMouseButtonUp(i1) ? 1 : 0));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETMOUSESCREENPOSITION:
=DESC
=ENDDESC
=EX
stack.Push(new Data(Input.mousePosition.x / Screen.width));
stack.Push(new Data(Input.mousePosition.y / Screen.height));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETMOUSESCREENPIXELPOSITION:
=DESC
=ENDDESC
=EX
stack.Push(new Data(Input.mousePosition.x));
stack.Push(new Data(Input.mousePosition.y));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETMOUSEPOSITION:;
=DESC
=ENDDESC
=EX
Vector3 wp = GameSpace.instance.mainCamera.ScreenToWorldPoint(Input.mousePosition);
stack.Push(new Data(wp.x));
stack.Push(new Data(wp.y))
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETMOUSECELL:
=DESC
=ENDDESC
=EX
Vector3 wp2 = GameSpace.instance.mainCamera.ScreenToWorldPoint(Input.mousePosition);
stack.Push(new Data((int)(wp2.x / (float)GameSpace.GRID_SIZE)));
stack.Push(new Data((int)(wp2.y / (float)GameSpace.GRID_SIZE)));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND RESETGAMETIME:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETGAMETIME:
=DESC
=ENDDESC
=EX
f1 = GetFloatFromStack();
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETGAMETIMEFRAMES:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack();
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETGAMETIMEFRAMES:
=DESC
=ENDDESC
=EX
stack.Push(new Data(GameSpace.instance.updateCount));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND PAUSEGAME:
=DESC
=ENDDESC
=EX
GameSpace.instance.paused = true;
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND UNPAUSEGAME:
=DESC
=ENDDESC
=EX
GameSpace.instance.paused = false;
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND OPERATEWHILEPAUSED:
=DESC
=ENDDESC
=EX
operateWhilePaused = GetIntFromStack() == 1;
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND ISPAUSED:
=DESC
=ENDDESC
=EX
stack.Push(new Data(GameSpace.instance.paused ? 1 : 0));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND USERCANCELED:
=DESC
=ENDDESC
=EX
stack.Push(new Data(GameSpace.instance.userCancelAction ? 1 : 0));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND MAPWIDTH:
=DESC
=ENDDESC
=EX
stack.Push(new Data(GameSpace.GAMESPACE_WIDTH));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND MAPHEIGHT:
=DESC
=ENDDESC
=EX
stack.Push(new Data(GameSpace.GAMESPACE_HEIGHT));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SCREENWIDTH:
=DESC
=ENDDESC
=EX
stack.Push(new Data(Screen.width));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SCREENHEIGHT:
=DESC
=ENDDESC
=EX
stack.Push(new Data(Screen.height));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND DEBUG:
=DESC
=ENDDESC
=EX
d1 = stack.Peek();
Debug.Log(d1.GetType() + " " + d1.GetInt() + " " + d1.GetFloat() + " " + d1.GetString());
Debug.Log("--EMPTY STACK--");
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND TRACE:
=DESC
=ENDDESC
=EX
DebugText.LogMessage(this,GetStringFromStack());
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND PRINT:
=DESC
=ENDDESC
=EX
DebugText.PrintMessage(this,GetStringFromStack());
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND TRACEALL:
=DESC
=ENDDESC
=EX
foreach (Data d in stack) {
DebugText.LogMessage(this, sbu.ToString());
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND PRINTALL:
=DESC
=ENDDESC
=EX
foreach (Data d in stack) {
DebugText.PrintMessage(this, sbu.ToString());
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND TRACEALLSP:
=DESC
=ENDDESC
=EX
foreach (Data d in stack) {
DebugText.LogMessage(this, sbu.ToString());
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND PRINTALLSP:
=DESC
=ENDDESC
=EX
foreach (Data d in stack) {
DebugText.PrintMessage(this, sbu.ToString());
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND TRACE2:
=DESC
=ENDDESC
=EX
s1 = GetStringFromStack();
s2 = GetStringFromStack();
DebugText.LogMessage(this,s0);
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND PRINT2:
=DESC
=ENDDESC
=EX
s1 = GetStringFromStack();
s2 = GetStringFromStack();
DebugText.PrintMessage(this,s0);
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND TRACE3:
=DESC
=ENDDESC
=EX
s1 = GetStringFromStack();
s2 = GetStringFromStack();
s3 = GetStringFromStack();
DebugText.LogMessage(this,s0);
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND PRINT3:
=DESC
=ENDDESC
=EX
s1 = GetStringFromStack();
s2 = GetStringFromStack();
s3 = GetStringFromStack();
DebugText.PrintMessage(this,s0);
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND TRACE4:
=DESC
=ENDDESC
=EX
s1 = GetStringFromStack();
s2 = GetStringFromStack();
s3 = GetStringFromStack();
s4 = GetStringFromStack();
DebugText.LogMessage(this,s0);
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND PRINT4:
=DESC
=ENDDESC
=EX
s1 = GetStringFromStack();
s2 = GetStringFromStack();
s3 = GetStringFromStack();
s4 = GetStringFromStack();
DebugText.PrintMessage(this,s0);
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND TRACE5:
=DESC
=ENDDESC
=EX
s1 = GetStringFromStack();
s2 = GetStringFromStack();
s3 = GetStringFromStack();
s4 = GetStringFromStack();
s5 = GetStringFromStack();
DebugText.LogMessage(this,s0);
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND PRINT5:
=DESC
=ENDDESC
=EX
s1 = GetStringFromStack();
s2 = GetStringFromStack();
s3 = GetStringFromStack();
s4 = GetStringFromStack();
s5 = GetStringFromStack();
DebugText.PrintMessage(this,s0);
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND TRACESTACK:
=DESC
=ENDDESC
=EX
foreach(Data d in stack) {
DebugText.LogMessage(this,sb.ToString());
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND PRINTSTACK:
=DESC
=ENDDESC
=EX
foreach(Data d in stack) {
DebugText.PrintMessage(this,sb.ToString());
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND CLEARTRACELOG:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETUPDATECOUNT:
=DESC
=ENDDESC
=EX
stack.Push(new Data(updateCount));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND RANDINT:
=DESC
=ENDDESC
=EX
int max = GetIntFromStack();
int min = GetIntFromStack();
stack.Push(new Data(min+amt));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND RANDFLOAT:
=DESC
=ENDDESC
=EX
stack.Push(new Data((float)GameSpace.instance.RandDouble()));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND RANDCOORDS:
=DESC
=ENDDESC
=EX
gsx = (int)(GameSpace.instance.RandDouble() * GameSpace.GRID_WIDTH);
gsy = (int)(GameSpace.instance.RandDouble() * GameSpace.GRID_HEIGHT);
stack.Push(new Data(gsx));
stack.Push(new Data(gsy));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND RANDCOORDSINRANGE:
=DESC
=ENDDESC
=EX
f1 = GetFloatFromStack();
gsy = GetIntFromStack();
gsx = GetIntFromStack();
stack.Push(new Data(i1));
stack.Push(new Data(i2));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND RANDXCOORD:
=DESC
=ENDDESC
=EX
stack.Push(new Data(gsx));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND RANDYCOORD:
=DESC
=ENDDESC
=EX
stack.Push(new Data(gsy));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND CURRENTCOORDS:
=DESC
=ENDDESC
=EX
stack.Push(new Data(GetCell(baseUnit.coordX)));
stack.Push(new Data(GetCell(baseUnit.coordY)));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND CURRENTX:
=DESC
=ENDDESC
=EX
stack.Push(new Data(GetCell(baseUnit.coordX)));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND CURRENTY:
=DESC
=ENDDESC
=EX
stack.Push(new Data(GetCell(baseUnit.coordY)));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETUNITCURRENTCOORDS:
=DESC
=ENDDESC
=EX
i3 = GetIntFromStack(); //y-coord
i2 = GetIntFromStack(); //x-coord
i1 = GetIntFromStack(); // UID
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETCURRENTCOORDS:
=DESC
=ENDDESC
=EX
i2 = GetIntFromStack(); // y
i1 = GetIntFromStack(); // x
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETUNITCURRENTX:
=DESC
=ENDDESC
=EX
i2 = GetIntFromStack(); // x
i1 = GetIntFromStack(); // UID
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETUNITCURRENTY:
=DESC
=ENDDESC
=EX
i2 = GetIntFromStack(); // y
i1 = GetIntFromStack(); // UID
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETCURRENTX:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack();
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETCURRENTY:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack();
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND CURRENTPIXELCOORDS:
=DESC
=ENDDESC
=EX
stack.Push(new Data(baseUnit.coordX));
stack.Push(new Data(baseUnit.coordY));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETUNITTRANSFORMPOSITION:
=DESC
=ENDDESC
=EX
stack.Push(new Data(baseUnit.transform.position.x));
stack.Push(new Data(baseUnit.transform.position.y));
stack.Push(new Data(baseUnit.transform.position.z));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETSCREENMODE:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack();
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETSCREENCOORDS:
=DESC
=ENDDESC
=EX
f2 = GetFloatFromStack(); //screenY = f2
f1 = GetFloatFromStack(); //screenX = f1
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETSCREENCOORDX:
=DESC
=ENDDESC
=EX
f1 = GetFloatFromStack(); //screenX = f1
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETSCREENCOORDY:
=DESC
=ENDDESC
=EX
f1 = GetFloatFromStack(); //screenY = f1
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETSCREENPIXELCOORDS:
=DESC
=ENDDESC
=EX
i2 = GetIntFromStack(); //screenY
i1 = GetIntFromStack(); //screenX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETSCREENPIXELCOORDX:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack();
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETSCREENPIXELCOORDY:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack();
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETBUILDSLOTSCREENCOORDS:
=DESC
=ENDDESC
=EX
i2 = GetIntFromStack(); // corner
i1 = GetIntFromStack(); // slot number
stack.Push(new Data(sp.x / (float)Screen.width));
stack.Push(new Data(sp.y / (float)Screen.height));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETCONTROLPANELBUTTONSCREENCOORDS:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack(); // corner
s1 = GetStringFromStack(); // button name
stack.Push(new Data(sp.x / (float)Screen.width));
stack.Push(new Data(sp.y / (float)Screen.height));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETTECHPANELVISIBLE:
=DESC
=ENDDESC
=EX
stack.Push(new Data(GameSpace.instance.gameControls.techPanel.activeSelf ? 1 : 0));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETTECHPANELVISIBLE:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack();
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND CELLTOPIXEL:
=DESC
=ENDDESC
=EX
i2 = GetIntFromStack(); //y
i1 = GetIntFromStack(); //x
stack.Push(new Data(wx));
stack.Push(new Data(wy));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND PIXELTOCELL:
=DESC
=ENDDESC
=EX
f2 = GetFloatFromStack(); //py
f1 = GetFloatFromStack(); //px
stack.Push(new Data(x));
stack.Push(new Data(y));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND CREATEEFFECT:
=DESC
=ENDDESC
=EX
f2 = GetFloatFromStack(); //pixel y
f1 = GetFloatFromStack(); //pixel x
s1 = GetStringFromStack(); //Which effect
stack.Push(new Data(s.GUID));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND DESTROYEFFECT:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack(); //effect guid
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETALLUNITSINRANGE:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack();
f1 = GetFloatFromStack();
gsy = GetIntFromStack();
gsx = GetIntFromStack();
stack.Push(new Data(units))
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETALLSHIPSINRANGE:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack();
f1 = GetFloatFromStack();
gsy = GetIntFromStack();
gsx = GetIntFromStack();
stack.Push(new Data(units))
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETNEARESTSHIPINRANGE:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack();
f1 = GetFloatFromStack();
gsy = GetIntFromStack();
gsx = GetIntFromStack();
stack.Push(new Data(nearestShip));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETCORESWITHVAR:
=DESC
=ENDDESC
=EX
d1 = stack.Pop();
s1 = GetStringFromStack();
stack.Push(new Data(cch.UID));
stack.Push(new Data(i1));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND ADDSCRIPTTOUNIT:
=DESC
=ENDDESC
=EX
s1 = GetStringFromStack();
i1 = GetIntFromStack();
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETSCRIPTVAR:
=DESC
=ENDDESC
=EX
d1 = stack.Pop();
s2 = GetStringFromStack();
s1 = GetStringFromStack();
i1 = GetIntFromStack();
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETSCRIPTVAR:
=DESC
=ENDDESC
=EX
s2 = GetStringFromStack();
s1 = GetStringFromStack();
i1 = GetIntFromStack();
stack.Push(d1);
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SELF:
=DESC
=ENDDESC
=EX
stack.Push(new Data(baseUnit.UID));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETSHIPATTRIBUTE:
=DESC
=ENDDESC
=EX
i2 = GetIntFromStack();
i1 = GetIntFromStack();
GetShipAttribute(i1, i2);
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETSHIPATTRIBUTE:
=DESC
=ENDDESC
=EX
d1 = stack.Pop();
i2 = GetIntFromStack();
i1 = GetIntFromStack();
SetShipAttribute(i1, i2, d1);
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETATTRIBUTE:
=DESC
=ENDDESC
=EX
i2 = GetIntFromStack();
i1 = GetIntFromStack();
GetAttribute(i1, i2);
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETATTRIBUTE:
=DESC
=ENDDESC
=EX
d1 = stack.Pop();
i2 = GetIntFromStack();
i1 = GetIntFromStack();
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETUNITTYPE:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack(); // UID
stack.Push(new Data(unit.gameObject.name));
stack.Push(new Data(""));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETIMAGE:
=DESC
=ENDDESC
=EX
s1 = GetStringFromStack(); //image name
s2 = GetStringFromStack(); //image pos
i1 = GetIntFromStack(); //unit uid
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND REMOVEIMAGES:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack(); //unit uid
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETIMAGEPOSITION:
=DESC
=ENDDESC
=EX
f3 = GetFloatFromStack(); //z
f2 = GetFloatFromStack(); //y
f1 = GetFloatFromStack(); //x
s1 = GetStringFromStack(); //which image
i1 = GetIntFromStack(); //unit uid
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETIMAGEPOSITIONX:
=DESC
=ENDDESC
=EX
f1 = GetFloatFromStack(); //x
s1 = GetStringFromStack(); //which image
i1 = GetIntFromStack(); //unit uid
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETIMAGEPOSITIONY:
=DESC
=ENDDESC
=EX
f1 = GetFloatFromStack(); //y
s1 = GetStringFromStack(); //which image
i1 = GetIntFromStack(); //unit uid
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETIMAGEPOSITIONZ:
=DESC
=ENDDESC
=EX
f1 = GetFloatFromStack(); //z
s1 = GetStringFromStack(); //which image
i1 = GetIntFromStack(); //unit uid
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETIMAGELAYER:
=DESC
=ENDDESC
=EX
s2 = GetStringFromStack(); //layer name
s1 = GetStringFromStack(); //which image
i1 = GetIntFromStack(); //unit uid
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETIMAGEORDER:
=DESC
=ENDDESC
=EX
i2 = GetIntFromStack(); //layer order
s1 = GetStringFromStack(); //which image
i1 = GetIntFromStack(); //unit uid
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETIMAGEROTATION:
=DESC
=ENDDESC
=EX
f1 = GetFloatFromStack(); //rotation in radians
s1 = GetStringFromStack(); //which image
i1 = GetIntFromStack(); //unit uid
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETIMAGESCALE:
=DESC
=ENDDESC
=EX
f2 = GetFloatFromStack(); //y
f1 = GetFloatFromStack(); //x
s1 = GetStringFromStack(); //which image
i1 = GetIntFromStack(); //unit uid
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETIMAGESCALEX:
=DESC
=ENDDESC
=EX
f1 = GetFloatFromStack(); //x
s1 = GetStringFromStack(); //which image
i1 = GetIntFromStack(); //unit uid
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETIMAGESCALEY:
=DESC
=ENDDESC
=EX
f1 = GetFloatFromStack(); //y
s1 = GetStringFromStack(); //which image
i1 = GetIntFromStack(); //unit uid
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETIMAGECOLOR:
=DESC
=ENDDESC
=EX
i5 = GetIntFromStack(); //a
i4 = GetIntFromStack(); //b
i3 = GetIntFromStack(); //g
i2 = GetIntFromStack(); //r
s1 = GetStringFromStack(); //which image
i1 = GetIntFromStack(); //unit uid
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETIMAGEPOSITION:
=DESC
=ENDDESC
=EX
s1 = GetStringFromStack(); //which image
i1 = GetIntFromStack(); //unit uid
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETIMAGEPOSITIONX:
=DESC
=ENDDESC
=EX
s1 = GetStringFromStack(); //which image
i1 = GetIntFromStack(); //unit uid
stack.Push(new Data(id.go.transform.localPosition.x));
stack.Push(new Data());
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETIMAGEPOSITIONY:
=DESC
=ENDDESC
=EX
s1 = GetStringFromStack(); //which image
i1 = GetIntFromStack(); //unit uid
stack.Push(new Data(id.go.transform.localPosition.y));
stack.Push(new Data());
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETIMAGEPOSITIONZ:
=DESC
=ENDDESC
=EX
s1 = GetStringFromStack(); //which image
i1 = GetIntFromStack(); //unit uid
stack.Push(new Data(id.go.transform.localPosition.z));
stack.Push(new Data());
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETIMAGELAYER:
=DESC
=ENDDESC
=EX
s1 = GetStringFromStack(); //which image
i1 = GetIntFromStack(); //unit uid
stack.Push(new Data((unit as CommonUnit).GetSortingLayerName(s1)));
stack.Push(new Data());
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETIMAGEORDER:
=DESC
=ENDDESC
=EX
s1 = GetStringFromStack(); //which image
i1 = GetIntFromStack(); //unit uid
stack.Push(new Data((unit as CommonUnit).GetSortingOrder(s1)));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETIMAGEROTATION:
=DESC
=ENDDESC
=EX
s1 = GetStringFromStack(); //which image
i1 = GetIntFromStack(); //unit uid
stack.Push(new Data(id.go.transform.eulerAngles.z*Mathf.Deg2Rad));
stack.Push(new Data());
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETIMAGESCALE:
=DESC
=ENDDESC
=EX
s1 = GetStringFromStack(); //which image
i1 = GetIntFromStack(); //unit uid
float scX, scY;
stack.Push(new Data(scX));
stack.Push(new Data(scY));
stack.Push(new Data());stack.Push(new Data());
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETIMAGESCALEX:
=DESC
=ENDDESC
=EX
f1 = GetFloatFromStack(); //x
s1 = GetStringFromStack(); //which image
i1 = GetIntFromStack(); //unit uid
float scX, scY;
stack.Push(new Data(scX));
stack.Push(new Data());
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETIMAGESCALEY:
=DESC
=ENDDESC
=EX
f1 = GetFloatFromStack(); //y
s1 = GetStringFromStack(); //which image
i1 = GetIntFromStack(); //unit uid
float scX, scY;
stack.Push(new Data(scY));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETIMAGECOLOR:
=DESC
=ENDDESC
=EX
s1 = GetStringFromStack(); //which image
i1 = GetIntFromStack(); //unit uid
stack.Push(new Data((int)(c1.r*255)));
stack.Push(new Data((int)(c1.g*255)));
stack.Push(new Data((int)(c1.b*255)));
stack.Push(new Data((int)(c1.a*255)));
stack.Push(new Data()); stack.Push(new Data()); stack.Push(new Data()); stack.Push(new Data());
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND WINMISSION:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND FAILMISSION:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETFAILONHQLOSS:
=DESC
=ENDDESC
=EX
GameSpace.instance.failOnHQLoss = GetIntFromStack() != 0;
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETFAILONHQLOSS:
=DESC
=ENDDESC
=EX
stack.Push(new Data(GameSpace.instance.failOnHQLoss ? 1 : 0));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETHQJUMPTIME:
=DESC
=ENDDESC
=EX
GameSpace.instance.hqJumpTime = GetIntFromStack();
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETSHOWSPECIALENDING:
=DESC
=ENDDESC
=EX
GameSpace.instance.showSpecialEnding = GetIntFromStack() != 0;
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND PLAYSOUND:
=DESC
=ENDDESC
=EX
CustomSounds.Play(GetStringFromStack());
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SHOWCONVERSATION:
=DESC
=ENDDESC
=EX
s1 = GetStringFromStack();
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SHOWCONVERSATIONNOPAUSE:
=DESC
=ENDDESC
=EX
s1 = GetStringFromStack();
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SHOWCONVERSATIONAUTOMODE:
=DESC
=ENDDESC
=EX
f2 = GetFloatFromStack();
f1 = GetFloatFromStack();
s1 = GetStringFromStack();
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND CLOSECONVERSATION:
=DESC
=ENDDESC
=EX
s1 = GetStringFromStack();
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND ADDCONVERSATIONMESSAGE:
=DESC
=ENDDESC
=EX
s2 = GetStringFromStack();
i1 = GetIntFromStack();
s1 = GetStringFromStack();
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND CLEARCONVERSATION:
=DESC
=ENDDESC
=EX
s1 = GetStringFromStack();
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND DESTROYCONVERSATION:
=DESC
=ENDDESC
=EX
s1 = GetStringFromStack();
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND CONVERSATIONSHOWING:
=ENDDESC
=EX
stack.Push(GameSpace.instance.conversationsManager.IsConversationShowing() ? new Data(1) : new Data(0));
=DESC
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SPECIFICCONVERSATIONSHOWING:
=DESC
=ENDDESC
=EX
s1 = GetStringFromStack();
stack.Push(GameSpace.instance.conversationsManager.IsSpecificConversationShowing(s1) ? new Data(1) : new Data(0));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETTEXT:
=DESC
=ENDDESC
=EX
s1 = GetStringFromStack();
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETTEXTCOLOR:
=DESC
=ENDDESC
=EX
i4 = GetIntFromStack(); // alpha
i3 = GetIntFromStack(); // blue
i2 = GetIntFromStack(); // green
i1 = GetIntFromStack(); // red
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETTEXTSIZE:
=DESC
=ENDDESC
=EX
f1 = GetFloatFromStack();
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETTEXTX:
=DESC
=ENDDESC
=EX
f1 = GetFloatFromStack();
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETTEXTY:
=DESC
=ENDDESC
=EX
f1 = GetFloatFromStack();
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETTEXTROTATION:
=DESC
=ENDDESC
=EX
f1 = GetFloatFromStack();
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETTEXTORDER:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack();
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SHOWMESSAGE:
=DESC
=ENDDESC
=EX
s0 = GetStringFromStack();
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SHOWMESSAGEDISMISSIBLE:
=DESC
=ENDDESC
=EX
s0 = GetStringFromStack();
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND WASMESSAGEDISMISSED:
=DESC
=ENDDESC
=EX
stack.Push(new Data(GameSpace.instance.messageDismissed ? 1 : 0));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND CREATEINDICATORARROW:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack(); //
f3 = GetFloatFromStack(); // rotation
f2 = GetFloatFromStack(); // position f2*Screen.height
f1 = GetFloatFromStack(); // position f1*Screen.width
s0 = GetStringFromStack(); //
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND DESTROYINDICATORARROW:
=DESC
=ENDDESC
=EX
s0 = GetStringFromStack();
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETINDICATORARROWPOSITION:
=DESC
=ENDDESC
=EX
f2 = GetFloatFromStack();
f1 = GetFloatFromStack();
s0 = GetStringFromStack();
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETINDICATORARROWROTATION:
=DESC
=ENDDESC
=EX
f1 = GetFloatFromStack();
s0 = GetStringFromStack();
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETINDICATORARROWCOLOR:
=DESC
=ENDDESC
=EX
i4 = GetIntFromStack();
i3 = GetIntFromStack();
i2 = GetIntFromStack();
i1 = GetIntFromStack();
s0 = GetStringFromStack();
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND DISTANCE:
=DESC
=ENDDESC
=EX
float y1 = GetFloatFromStack();
float x1 = GetFloatFromStack();
float y2 = GetFloatFromStack();
float x2 = GetFloatFromStack();
float di = Mathf.Sqrt((x2-x1)*(x2-x1) + (y2-y1)*(y2-y1));
stack.Push(new Data(di));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND ISEDITMODE:
=DESC
=ENDDESC
=EX
stack.Push(new Data(GameSpace.editMode ? 1 : 0));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND FUNC:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND CALL:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND CONST_LATHETARGETS:
=DESC
=ENDDESC
=EX
stack.Push(new Data((int)CONST_UNIT_ATTRIBUTES.LATHETARGETS));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND CONST_CREATEENERGYSOURCEWHENDESTROYED:
=DESC
=ENDDESC
=EX
stack.Push(new Data((int)CONST_UNIT_ATTRIBUTES.CREATEENERGYSOURCEWHENDESTROYED));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND CONST_CREATEAMPGEMWHENDESTROYED:
=DESC
=ENDDESC
=EX
stack.Push(new Data((int)CONST_UNIT_ATTRIBUTES.CREATEAMPGEMWHENDESTROYED));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND CONST_ISENEMY:
=DESC
=ENDDESC
=EX
stack.Push(new Data((int)CONST_UNIT_ATTRIBUTES.ISENEMY));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND CONST_GROWSTRUC:
=DESC
=ENDDESC
=EX
stack.Push(new Data((int)CONST_UNIT_ATTRIBUTES.GROWSTRUC));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND CONST_CREATEFOOTPRINT:
=DESC
=ENDDESC
=EX
stack.Push(new Data((int)CONST_UNIT_ATTRIBUTES.CREATEFOOTPRINT));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND CONST_MISSIONGOAL:
=DESC
=ENDDESC
=EX
stack.Push(new Data((int)CONST_UNIT_ATTRIBUTES.MISSIONGOAL));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND CONST_TAKEMAPSPACE:
=DESC
=ENDDESC
=EX
stack.Push(new Data((int)CONST_UNIT_ATTRIBUTES.TAKEMAPSPACE));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND CONST_ISBUILDING:
=DESC
=ENDDESC
=EX
stack.Push(new Data((int)CONST_UNIT_ATTRIBUTES.ISBUILDING));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND CONST_ISDESTROYED:
=DESC
=ENDDESC
=EX
stack.Push(new Data((int)CONST_UNIT_ATTRIBUTES.ISDESTROYED));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND CONST_SHIP_ISENEMY:
=DESC
=ENDDESC
=EX
stack.Push(new Data((int)CONST_SHIP_ATTRIBUTES.ISENEMY));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND CONST_SHIP_HULLSIZE:
=DESC
=ENDDESC
=EX
stack.Push(new Data((int)CONST_SHIP_ATTRIBUTES.HULLSIZE));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND CONST_SHIP_HULLBUILT:
=DESC
=ENDDESC
=EX
stack.Push(new Data((int)CONST_SHIP_ATTRIBUTES.HULLBUILT));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND CONST_SHIP_CMCOST:
=DESC
=ENDDESC
=EX
stack.Push(new Data((int)CONST_SHIP_ATTRIBUTES.CMCOST));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND CONST_SHIP_CMBUILTAMT:
=DESC
=ENDDESC
=EX
stack.Push(new Data((int)CONST_SHIP_ATTRIBUTES.CMBUILTAMT));
break;
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND CONST_SHIP_ISCONNECTEDTOENERGYMINE:
=DESC
=ENDDESC
=EX
stack.Push(new Data((int)CONST_SHIP_ATTRIBUTES.ISCONNECTEDTOENERGYMINE));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND CONST_COORDX:
=DESC
=ENDDESC
=EX
stack.Push(new Data((int)CONST_UNIT_ATTRIBUTES.COORDX));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND CONST_COORDY:
=DESC
=ENDDESC
=EX
stack.Push(new Data((int)CONST_UNIT_ATTRIBUTES.COORDY));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND CONST_PIXELCOORDX:
=DESC
=ENDDESC
=EX
stack.Push(new Data((int)CONST_UNIT_ATTRIBUTES.PIXELCOORDX));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND CONST_PIXELCOORDY:
=DESC
=ENDDESC
=EX
stack.Push(new Data((int)CONST_UNIT_ATTRIBUTES.PIXELCOORDY));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND CONST_RECEIVESPACKETS:
=DESC
=ENDDESC
=EX
stack.Push(new Data((int)CONST_UNIT_ATTRIBUTES.RECEIVESPACKETS));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SIGNAL_NONE:
=DESC
=ENDDESC
=EX
stack.Push(new Data((int)CONST_SIGNALTYPES.SIGNAL_NONE));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SIGNAL_SINE:
=DESC
=ENDDESC
=EX
stack.Push(new Data((int)CONST_SIGNALTYPES.SIGNAL_SINE));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SIGNAL_SQUARE:
=DESC
=ENDDESC
=EX
stack.Push(new Data((int)CONST_SIGNALTYPES.SIGNAL_SQUARE));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SIGNAL_TRIANGLE:
=DESC
=ENDDESC
=EX
stack.Push(new Data((int)CONST_SIGNALTYPES.SIGNAL_TRIANGLE));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SIGNAL_SAWTOOTH:
=DESC
=ENDDESC
=EX
stack.Push(new Data((int)CONST_SIGNALTYPES.SIGNAL_SAWTOOTH));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SIGNAL_RANDOM:
=DESC
=ENDDESC
=EX
stack.Push(new Data((int)CONST_SIGNALTYPES.SIGNAL_RANDOM));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SIGNAL_CONSTANT:
=DESC
=ENDDESC
=EX
stack.Push(new Data((int)CONST_SIGNALTYPES.SIGNAL_CONSTANT));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND ISUNIT:
=DESC
=ENDDESC
=EX
stack.Push(new Data(baseUnit is UnitManager ? 1 : 0));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND DESTROYPARTICLE:
=DESC
=ENDDESC
=EX
i2 = GetIntFromStack(); //mode
i1 = GetIntFromStack(); //UID
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND DESTROYBOND:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack(); //UID
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND CREATEUNIT:
=DESC
=ENDDESC
=EX
i2 = GetIntFromStack(); //Y cell
i1 = GetIntFromStack(); //X cell
s1 = GetStringFromStack(); //Unit Name
stack.Push(new Data(unit.UID));
stack.Push(new Data(-1));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND DESTROYUNIT:
=DESC
=ENDDESC
=EX
i2 = GetIntFromStack(); //mode
i1 = GetIntFromStack(); //UID
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETUNITISGOAL:/UID
=DESC
=ENDDESC
=EX
i2 = GetIntFromStack(); //goal
i1 = GetIntFromStack(); /
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETUNITISGOAL:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack(); //UID
stack.Push(new Data(u.isGoal ? 1 : 0));
stack.Push(new Data(0));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND UNITISDESTROYED:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack(); //UID
stack.Push(new Data(1));
stack.Push(new Data(u.dead ? 1 : 0));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND INITCANNONSHOT:
=DESC
=ENDDESC
=EX
i3 = GetIntFromStack(); //Enemy bool
i2 = GetIntFromStack(); //Target Particle UID (can be virtual)
i1 = GetIntFromStack(); //CannonShot UID
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND INITMISSILE:
=DESC
=ENDDESC
=EX
i3 = GetIntFromStack(); //Enemy bool
i2 = GetIntFromStack(); //Target Particle UID (can be virtual)
i1 = GetIntFromStack(); //Missile UID
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND MOVESHIP:
=DESC
=ENDDESC
=EX
i4 = GetIntFromStack(); //mode
i3 = GetIntFromStack(); //y
i2 = GetIntFromStack(); //x
i1 = GetIntFromStack(); // Ship UID
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND ROTATESHIPTOCELL:
=DESC
=ENDDESC
=EX
i3 = GetIntFromStack(); //y
i2 = GetIntFromStack(); //x
i1 = GetIntFromStack(); // Ship UID
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND ROTATESHIPTOPIXEL:
=DESC
=ENDDESC
=EX
f2 = GetIntFromStack(); //y
f1 = GetIntFromStack(); //x
i1 = GetIntFromStack(); // Ship UID
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND ROTATESHIP:
=DESC
=ENDDESC
=EX
f1 = GetIntFromStack(); //angle in radians
i1 = GetIntFromStack(); // Ship UID
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND ROTATESHIPDEGREES:
=DESC
=ENDDESC
=EX
f1 = GetIntFromStack(); //angle in degrees
i1 = GetIntFromStack(); // Ship UID
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETSHIPHULLSECTION:
=DESC
=ENDDESC
=EX
i3 = GetIntFromStack(); // y
i2 = GetIntFromStack(); // x
i1 = GetIntFromStack(); // Ship UID
stack.Push(new Data(-1));
stack.Push(new Data(0));
stack.Push(new Data((int)h.hullType));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETSHIPHULLSECTIONBUILT:
=DESC
=ENDDESC
=EX
i3 = GetIntFromStack(); // y
i2 = GetIntFromStack(); // x
i1 = GetIntFromStack(); // Ship UID
stack.Push(new Data(0));
stack.Push(new Data(0));
stack.Push(new Data(h.isBuilding ? 0 : 1));
stack.Push(new Data(0));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND DELETESHIPFROMSLOT:ance).
=DESC
=ENDDESC
=EX
i2 = GetIntFromStack(); //Destroy ship
i1 = GetIntFromStack(); //Slot ID
DeleteBuildButton(i1, i2 != 0, i2 > 1);
//DeleteShipFromSlot needs the second arg to indicate if you want to destroy the associated ship (if built).
// If the player builds a ship a script could then delete the build slot but leave the ship
// (so it could not be rebuilt for inst
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETSHIPFROMSLOT:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack(); //Slot ID
stack.Push(new Data(GameSpace.instance.buildPanel.GetShipFromSlot(i1)));
stack.Push(new Data(-1));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETSLOTFROMSHIP:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack(); //Ship UID
stack.Push(new Data(GameSpace.instance.buildPanel.GetSlotFromShip(i1)));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETSHIPNAMEFROMSLOT:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack(); //Slot ID
stack.Push(new Data(sn));
stack.Push(new Data(""));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETSHIPSLOTCOUNT:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack(); //builtships
stack.Push(new Data(GameSpace.instance.buildPanel.GetBuildSlotCount(i1 != 0)));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND ADDSTOCKSHIPTOINVENTORY:
=DESC
=ENDDESC
=EX
s1 = GetStringFromStack();
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND ADDCUSTOMSHIPTOINVENTORY:
=DESC
=ENDDESC
=EX
s1 = GetStringFromStack();
byte[] bdata = System.Convert.FromBase64String(s1);
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND ADDGAMEEVENT:
=DESC
=ENDDESC
=EX
s1 = GetStringFromStack();
i1 = GetIntFromStack();
stack.Push(new Data(pos));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND ADDGAMEEVENTATCELL:
=DESC
=ENDDESC
=EX
i4 = GetIntFromStack();
i3 = GetIntFromStack();
i2 = GetIntFromStack();
s1 = GetStringFromStack();
i1 = GetIntFromStack();
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND ADDGAMEEVENTATPIXEL:
=DESC
=ENDDESC
=EX
i2 = GetIntFromStack();
f2 = GetFloatFromStack();
f1 = GetFloatFromStack();
s1 = GetStringFromStack();
i1 = GetIntFromStack();
stack.Push(new Data(pos));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETGAMEEVENTFADETIME:
=DESC
=ENDDESC
=EX
i2 = GetIntFromStack();
i1 = GetIntFromStack();
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETGAMEEVENTMESSAGE:
=DESC
=ENDDESC
=EX
s1 = GetStringFromStack();
i1 = GetIntFromStack();
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETGAMEEVENTTYPE:
=DESC
=ENDDESC
=EX
i2 = GetIntFromStack();
i1 = GetIntFromStack();
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETLANDCOUNT:
=DESC
=ENDDESC
=EX
stack.Push(new Data(Land.instance.landTotal));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETENEMYMIRECOUNT:
=DESC
=ENDDESC
=EX
stack.Push(new Data(Land.instance.redCoverTotal));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETMIRECOUNT:
=DESC
=ENDDESC
=EX
stack.Push(new Data(Land.instance.blueCoverTotal));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETENERGYSOURCECOUNT:
=DESC
=ENDDESC
=EX
stack.Push(new Data(GameSpace.instance.energySources.Count));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETENERGYSOURCES:
=DESC
=ENDDESC
=EX
foreach (EnergySource es in GameSpace.instance.energySources) {
stack.Push(new Data(results));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETRANDOMENERGYSOURCE:
=DESC
=ENDDESC
=EX
stack.Push(new Data(-1));
stack.Push(new Data(es.UID));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETGLOBALSTOREDENERGY:
=DESC
=ENDDESC
=EX
stack.Push(new Data(f1));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETGLOBALSTOREDENERGY:
=DESC
=ENDDESC
=EX
f1 = GetFloatFromStack();
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETTECHAVAILABILITY:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack();
stack.Push(new Data(0));
stack.Push(new Data(GameSpace.instance.techAvailable[i1] ? 1 : 0));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETTECHAVAILABILITY:
=DESC
=ENDDESC
=EX
i2 = GetIntFromStack();
i1 = GetIntFromStack();
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETALLOWSHIPAMP:
=DESC
=ENDDESC
=EX
stack.Push(new Data(GameSpace.instance.allowShipAmp ? 1 : 0));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETALLOWSHIPAMP:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack();
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETHULLBUILDRATEMOD:
=DESC
=ENDDESC
=EX
f1 = GetFloatFromStack();
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETAMPGEMCOUNT:
=DESC
=ENDDESC
=EX
stack.Push(new Data(GameSpace.instance.ampGems));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETAMPGEMCOUNT:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack();
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETMAXBLUEEMERGENT:
=DESC
=ENDDESC
=EX
stack.Push(new Data(GameSpace.instance.maxBlueEmergents));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETMAXREDEMERGENT:
=DESC
=ENDDESC
=EX
stack.Push(new Data(GameSpace.instance.maxRedEmergents));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETMAXBLUEEMERGENT:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack();
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETMAXREDEMERGENT:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack();
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETBLUEEMERGENTRATE:
=DESC
=ENDDESC
=EX
stack.Push(new Data(GameSpace.instance.blueEmergentRate));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETREDEMERGENTRATE:
=DESC
=ENDDESC
=EX
stack.Push(new Data(GameSpace.instance.redEmergentRate));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETBLUEEMERGENTRATE:
=DESC
=ENDDESC
=EX
f1 = GetFloatFromStack();
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETREDEMERGENTRATE:
=DESC
=ENDDESC
=EX
f1 = GetFloatFromStack();
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETPICKUPTYPE:
=DESC
=ENDDESC
=EX
s1 = GetStringFromStack(); //type
i1 = GetIntFromStack(); //UID
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETDOPPELBEHAVIOR:
=DESC
=ENDDESC
=EX
s1 = GetStringFromStack(); //behavior
i1 = GetIntFromStack(); //UID
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETDOPPELHOMECELL:
=DESC
=ENDDESC
=EX
i3 = GetIntFromStack(); //Y
i2 = GetIntFromStack(); //X
i1 = GetIntFromStack(); //UID
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND CREATEPARTICLE:
=DESC
=ENDDESC
=EX
i2 = GetIntFromStack(); //enemy
i1 = GetIntFromStack(); //particle type (1=Triangle, 2=Square, 3-Free)
f4 = GetFloatFromStack(); //Speed
f3 = GetFloatFromStack(); //direction in rad
f2 = GetFloatFromStack(); //y
f1 = GetFloatFromStack(); //x
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND PARTICLEEXISTS:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack(); //Particle UID
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETOWNEDPARTICLECOUNT:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack(); //uid
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND CREATEBOND:
=DESC
=ENDDESC
=EX
f1 = GetFloatFromStack(); //Bond distance
i3 = GetIntFromStack(); //Show
i2 = GetIntFromStack(); //Particle 2 UID
i1 = GetIntFromStack(); //Particle 1 UID
stack.Push(new Data(b.UID));
stack.Push(new Data(-1));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND BONDEXISTS:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack(); //Bond UID
stack.Push(new Data(1));
stack.Push(new Data(0));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETPARTICLESINRANGE:
=DESC
=ENDDESC
=EX
i5 = GetIntFromStack(); //enemy
i4 = GetIntFromStack(); //square
i3 = GetIntFromStack(); //range
i2 = GetIntFromStack(); //y
i1 = GetIntFromStack(); //x
stack.Push(new Data(results));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETPARTICLESINRADIUS:
=DESC
=ENDDESC
=EX
i5 = GetIntFromStack(); //enemy
i4 = GetIntFromStack(); //square
i3 = GetIntFromStack(); //range
i2 = GetIntFromStack(); //y
i1 = GetIntFromStack(); //x
stack.Push(new Data(results));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETPARTICLECOUNTINRADIUS:
=DESC
=ENDDESC
=EX
i5 = GetIntFromStack(); //enemy
i4 = GetIntFromStack(); //square
i3 = GetIntFromStack(); //range
i2 = GetIntFromStack(); //y
i1 = GetIntFromStack(); //x
stack.Push(new Data(c));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETPARTICLEPOSITION:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack(); //Particle UID
stack.Push(new Data(p.position.x));
stack.Push(new Data(p.position.y));
} else {
stack.Push(new Data(-1));
stack.Push(new Data(-1));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETPARTICLEPOSITION:
=DESC
=ENDDESC
=EX
f2 = GetFloatFromStack(); //y
f1 = GetFloatFromStack(); //x
i1 = GetIntFromStack(); //Particle UID
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND TELEPORTPARTICLE:
=DESC
=ENDDESC
=EX
i3 = GetIntFromStack(); //breakbonds
i2 = GetIntFromStack(); //wholechain
f2 = GetFloatFromStack(); //py
f1 = GetFloatFromStack(); //px
i1 = GetIntFromStack(); //Particle UID
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=DESC
=ENDDESC
=EX
=COMMAND FINDPARTICLETARGET:
f3 = GetFloatFromStack(); //followEmitterProbability
f2 = GetFloatFromStack(); //followShipProbability
f1 = GetFloatFromStack(); //followTargetProbability
i1 = GetIntFromStack(); //Particle UID
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETPARTICLEMAXSPEED:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack(); //Particle UID
stack.Push(new Data(p.MAX_DELTA));
stack.Push(new Data(0));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETPARTICLEMAXSPEED:
=DESC
=ENDDESC
=EX
f1 = GetFloatFromStack(); //max speed
i1 = GetIntFromStack(); //Particle UID
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETPARTICLEMAXAGE:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack(); //Particle UID
stack.Push(new Data(p.maxAge));
} else {
stack.Push(new Data(0));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETPARTICLEMAXAGE:
=DESC
=ENDDESC
=EX
i2 = GetIntFromStack(); //max age in frames
i1 = GetIntFromStack(); //Particle UID
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETPARTICLEMAXDISTANCE:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack(); //Particle UID
stack.Push(new Data(p.terminationDistance));
} else {
stack.Push(new Data(0));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETPARTICLEHEALTH:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack(); //Particle UID
stack.Push(new Data(p.health));
} else {
stack.Push(new Data(0));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETPARTICLEMAXDISTANCE:
=DESC
=ENDDESC
=EX
f1 = GetFloatFromStack(); //max distance from owner before destruction
i1 = GetIntFromStack(); //Particle UID
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETPARTICLEHEALTH:
=DESC
=ENDDESC
=EX
f1 = GetFloatFromStack(); //health
i1 = GetIntFromStack(); //Particle UID
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETPARTICLEMASS:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack(); //Particle UID
stack.Push(new Data(p.mass));
} else {
stack.Push(new Data(0));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETPARTICLEMASS:
=DESC
=ENDDESC
=EX
f1 = GetFloatFromStack(); //mass
i1 = GetIntFromStack(); //Particle UID
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETPARTICLEDRAG:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack(); //Particle UID
stack.Push(new Data(p.dragAmt));
} else {
stack.Push(new Data(0));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETPARTICLEDRAG:
=DESC
=ENDDESC
=EX
f1 = GetFloatFromStack(); //mass
i1 = GetIntFromStack(); //Particle UID
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETPARTICLEIMMEDIATEFORCE:
=DESC
=ENDDESC
=EX
f2 = GetFloatFromStack(); //force
f1 = GetFloatFromStack(); //direction in radians
i1 = GetIntFromStack(); //Particle UID
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETPARTICLETARGET:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack(); //Particle UID
stack.Push(new Data(p.GetTargetObjectUID()));
} else {
stack.Push(new Data(0));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETPARTICLETARGET:
=DESC
=ENDDESC
=EX
i2 = GetIntFromStack(); //Target Object UID
i1 = GetIntFromStack(); //Particle UID
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETPARTICLETARGETATTRACTIONINTERVAL:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack(); //Particle UID
stack.Push(new Data(p.targetObjectPullInterval));
stack.Push(new Data(0));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETPARTICLETARGETATTRACTIONINTERVAL:
=DESC
=ENDDESC
=EX
i2 = GetIntFromStack(); //Attraction interval in frames
i1 = GetIntFromStack(); //Particle UID
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETPARTICLETARGETATTRACTIONFORCE:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack(); //Particle UID
stack.Push(new Data(p.targetObjectAttractionForce));
} else {
stack.Push(new Data(0));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETPARTICLETARGETATTRACTIONFORCE:
=DESC
=ENDDESC
=EX
f1 = GetFloatFromStack(); //Attraction force
i1 = GetIntFromStack(); //Particle UID
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETPARTICLESAMEINTERACTION:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack(); //Particle UID
//Boolean is flipped in meaning between crpl and the particle variable's meaning
stack.Push(new Data(p.homoInteractionIgnore ? 0 : 1));
stack.Push(new Data(0));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETPARTICLEMOTION:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack(); //Particle UID
stack.Push(new Data(td.y));
stack.Push(new Data(td.x));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETPARTICLEHASTELEPORTED:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack(); //Particle UID
stack.Push(new Data(p.teleported ? 1 : 0));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETPARTICLEMOTION:
=DESC
=ENDDESC
=EX
f2 = GetFloatFromStack(); //deltay
f1 = GetFloatFromStack(); //deltaX
i1 = GetIntFromStack(); //Particle UID
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETPARTICLESAMEINTERACTION:
=DESC
=ENDDESC
=EX
i2 = GetIntFromStack(); //Same interaction
i1 = GetIntFromStack(); //Particle UID
//Boolean is flipped in meaning between crpl and the particle variable's meaning
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETPARTICLEDESTROYATEDGE:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack(); //Particle UID
stack.Push(new Data(p.destroyAtEdge ? 1 : 0));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETPARTICLEDESTROYATEDGE:
=DESC
=ENDDESC
=EX
i2 = GetIntFromStack(); //Destroy at edge bool
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETPARTICLEFORCEPARAMS:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack(); //Particle UID
stack.Push(new Data((int)p.oscillationType));
stack.Push(new Data(p.oscillationForceMin));
stack.Push(new Data(p.oscillationForceMax));
stack.Push(new Data(p.oscillationTime));
stack.Push(new Data(p.oscillationPhase));
stack.Push(new Data((int)p.oscillationDirectionType));
stack.Push(new Data(p.oscillationDirectionMinAngle));
stack.Push(new Data(p.oscillationDirectionMaxAngle));
stack.Push(new Data(p.oscillationDirectionTime));
stack.Push(new Data(p.oscillationDirectionPhase));
} else {
stack.Push(new Data(0));
stack.Push(new Data(0));
stack.Push(new Data(0));
stack.Push(new Data(0));
stack.Push(new Data(0));
stack.Push(new Data(0));
stack.Push(new Data(0));
stack.Push(new Data(0));
stack.Push(new Data(0));
stack.Push(new Data(0));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETPARTICLEFORCEPARAMS:
=DESC
=ENDDESC
=EX
f6 = GetFloatFromStack(); //Oscillation direction phase
i5 = GetIntFromStack(); //Oscillation direction time
f5 = GetFloatFromStack(); //Oscillation direction max angle
f4 = GetFloatFromStack(); //Oscillation direction min angle
i4 = GetIntFromStack(); //Oscillation direction waveform Type
f3 = GetFloatFromStack(); //Oscillation phase
i3 = GetIntFromStack(); //Oscillation time
f2 = GetFloatFromStack(); //Oscillation max force
f1 = GetFloatFromStack(); //Oscillation min force
i2 = GetIntFromStack(); //Oscillation force waveform Type
i1 = GetIntFromStack(); //Particle UID
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETPARTICLEFORCESPEEDLIMIT:
=DESC
=ENDDESC
=EX
f1 = GetFloatFromStack(); // Speed limit
i1 = GetIntFromStack(); // Particle
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETPARTICLEINTERACTDELAY:
=DESC
=ENDDESC
=EX
i2 = GetIntFromStack(); //Delay
i1 = GetIntFromStack(); //Particle
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETPARTICLEINTERACTDELAY:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack(); //Particle
stack.Push(new Data(p.interactWithSiblingsDelay));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETPARTICLEFORCEDIRECTIONRELATIVEPARTICLE:
=DESC
=ENDDESC
=EX
i2 = GetIntFromStack(); //The relative particle
i1 = GetIntFromStack(); //Particle to releative particle of
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETPARTICLERETURNWHENRECALLED:
=DESC
=ENDDESC
=EX
i2 = GetIntFromStack(); //Bool on whether it should return when recalled by owner
i1 = GetIntFromStack(); //Particle UID
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETUNITRECALLCHILDPARTICLES:
=DESC
=ENDDESC
=EX
i2 = GetIntFromStack(); //Bool on whether it should recall child particles
i1 = GetIntFromStack(); //Unit UID
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETBONDMOVEMENTPARAMS:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack(); //Bond UID
stack.Push(new Data((int)bond.movementType));
stack.Push(new Data((int)bond.movementBondMinDistance));
stack.Push(new Data((int)bond.movementBondMaxDistance));
stack.Push(new Data((int)bond.movementTime));
stack.Push(new Data((int)bond.movementPhase));
} else {
stack.Push(new Data(0));
stack.Push(new Data(0));
stack.Push(new Data(0));
stack.Push(new Data(0));
stack.Push(new Data(0));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETBONDMOVEMENTPARAMS:
=DESC
=ENDDESC
=EX
f3 = GetFloatFromStack(); // phase
i3 = GetIntFromStack(); // time
f2 = GetFloatFromStack(); // max length
f1 = GetFloatFromStack(); // min length
i2 = GetIntFromStack(); //Signal waveform Type
i1 = GetIntFromStack(); //Bond UID
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETBONDLENGTH:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack(); //Bond UID
stack.Push(new Data(bond.BOND_DISTANCE));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETBONDLENGTH:
=DESC
=ENDDESC
=EX
f1 = GetFloatFromStack(); //Length
i1 = GetIntFromStack(); //Bond UID
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETALLCONNECTEDPARTICLES:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack();
stack.Push(new Data(rp.UID));
stack.Push(new Data(results.Count));
} else {
stack.Push(new Data(0));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETALLCONNECTEDPARTICLECOUNT:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack();
stack.Push(new Data(results.Count));
} else {
stack.Push(new Data(0));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETALLCONNECTEDBONDS:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack();
stack.Push(new Data(b.UID));
stack.Push(new Data(results.Count));
} else {
stack.Push(new Data(0));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=DESC
=ENDDESC
=EX
=COMMAND GETALLCONNECTEDBONDCOUNT:
i1 = GetIntFromStack(); {
stack.Push(new Data(results.Count));
} else {
stack.Push(new Data(0));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETNEARESTTARGET:
=DESC
=ENDDESC
=EX
i8 = GetIntFromStack(); //onlyEnemyShip
i7 = GetIntFromStack(); //excludeVirtual
i6 = GetIntFromStack(); //excludeNormal
i5 = GetIntFromStack(); // bool for find untargeted particle
i4 = GetIntFromStack(); // bool for enemy
i3 = GetIntFromStack(); // range in cells
i2 = GetIntFromStack(); // cell y
i1 = GetIntFromStack(); // cell x
stack.Push(new Data(pb.UID));
} else {
stack.Push(new Data(-1));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND DAMAGEPARTICLE:
=DESC
=ENDDESC
=EX
f1 = GetFloatFromStack();
i1 = GetIntFromStack();
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND ISEMERGENT:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack();
stack.Push(new Data(p != null ? 1 : 0));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=DESC
=ENDDESC
=EX
=COMMAND ISHULL:
i1 = GetIntFromStack();
stack.Push(new Data(p != null ? 1 : 0));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND ISPARTICLE:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack();
stack.Push(new Data(p != null ? 1 : 0));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND CLEARALLFIELDS:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETFIELDCELL:
=DESC
=ENDDESC
=EX
f2 = GetFloatFromStack(); //force y
f1 = GetFloatFromStack(); //force x
i2 = GetIntFromStack(); //y
i1 = GetIntFromStack(); //x
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND ISHQPRESENT:
=DESC
=ENDDESC
=EX
stack.Push(new Data(GameSpace.instance.headquartersShips.Count == 0 ? 0 : 1));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETHQS:
=DESC
=ENDDESC
=EX
results.Add(new Data(cm.UID));
stack.Push(new Data(results));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETLAND:
=DESC
=ENDDESC
=EX
i2 = GetIntFromStack(); //y
i1 = GetIntFromStack(); //x
stack.Push(new Data(Land.instance.GetLand(i1, i2)));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETLAND:
=DESC
=ENDDESC
=EX
i3 = GetIntFromStack(); //land
i2 = GetIntFromStack(); //y
i1 = GetIntFromStack(); //x
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETLANDBULK:
=DESC
=ENDDESC
=EX
i5 = GetIntFromStack(); //square
i4 = GetIntFromStack(); //range
i3 = GetIntFromStack(); //land
i2 = GetIntFromStack(); //y
i1 = GetIntFromStack(); //x
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETMIRE:
=DESC
=ENDDESC
=EX
i2 = GetIntFromStack(); //y
i1 = GetIntFromStack(); //x
stack.Push(new Data(Land.instance.GetCovered(i1, i2)));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETMIRE:
=DESC
=ENDDESC
=EX
i3 = GetIntFromStack(); //-1,0,1
i2 = GetIntFromStack(); //y
i1 = GetIntFromStack(); //x
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND MIRELAND:
=DESC
=ENDDESC
=EX
i3 = GetIntFromStack(); //enemy
i2 = GetIntFromStack(); //y
i1 = GetIntFromStack(); //x
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GROWSTRUC:
=DESC
=ENDDESC
=EX
i3 = GetIntFromStack(); //enemy
i2 = GetIntFromStack(); //y
i1 = GetIntFromStack(); //x
stack.Push(new Data(i4)); //0 for didn't do anything,
//1 for normal struc,
//2 for armor.
//That is whether it is built or destroyed the enemy type.
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETEMITTERPARTICLETYPE:
=DESC
=ENDDESC
=EX
i2 = GetIntFromStack(); // 0 =ParticleType.FREE , 1 =ParticleType.TRIANGLE, else ParticleType.SQUARE;
i1 = GetIntFromStack(); // particle UID
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETEMITTERPRODUCTIONINTERVAL:
=DESC
=ENDDESC
=EX
i2 = GetIntFromStack();
i1 = GetIntFromStack();
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETEMITTERMAXPARTICLES:
=DESC
=ENDDESC
=EX
i2 = GetIntFromStack(); // MAX_PARTICLE_COUNT
i1 = GetIntFromStack(); // UID
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETEMITTERMAXTIME:
=DESC
=ENDDESC
=EX
i2 = GetIntFromStack(); // Time
i1 = GetIntFromStack(); // UID
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETEMITTERMAXDISTANCE:
=DESC
=ENDDESC
=EX
i2 = GetIntFromStack(); // Distance
i1 = GetIntFromStack(); // UID
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETEMITTERMAXPARTICLESPEED:
=DESC
=ENDDESC
=EX
f1 = GetFloatFromStack(); // Speed
i1 = GetIntFromStack(); // UID
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETEMITTERPARTICLEHEALTH:
=DESC
=ENDDESC
=EX
f1 = GetFloatFromStack(); // particleHealth
i1 = GetIntFromStack(); //UID
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETEMITTERTARGETPROBABILITY:
=DESC
=ENDDESC
=EX
i2 = GetIntFromStack(); // targetProbability
i1 = GetIntFromStack(); // UID
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETEMITTEREMITTERTARGETPROBABILITY:
=DESC
=ENDDESC
=EX
i2 = GetIntFromStack(); // emitterTargetProbability
i1 = GetIntFromStack(); // UID
\
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETEMITTERRECALLRANGE:
=DESC
=ENDDESC
=EX
i2 = GetIntFromStack(); // recallRange
i1 = GetIntFromStack(); // UID
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETEMITTERDESTROYEATEDGE:
=DESC
=ENDDESC
=EX
// typo immortalized
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETEMITTERDESTROYATEDGE:
=DESC
=ENDDESC
=EX
i2 = GetIntFromStack(); // bool
i1 = GetIntFromStack(); // UID
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETEMITTERENEMYPATTERN:
=DESC
=ENDDESC
=EX
i2 = GetIntFromStack();
i1 = GetIntFromStack(); {
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETEMITTERBONDDISTANCE:
=DESC
=ENDDESC
=EX
f1 = GetFloatFromStack();
i1 = GetIntFromStack(); {
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETEMITTERBONDSTIFFNESS:
=DESC
=ENDDESC
=EX
f1 = GetFloatFromStack();
i1 = GetIntFromStack(); {
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETEMITTERMINCHAINLENGTH:
=DESC
=ENDDESC
=EX
i2 = GetIntFromStack();
i1 = GetIntFromStack(); {
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETEMITTERMAXCHAINLENGTH:
=DESC
=ENDDESC
=EX
i2 = GetIntFromStack();
i1 = GetIntFromStack(); {
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETEMITTERSHAPESIZE:
=DESC
=ENDDESC
=EX
f1 = GetFloatFromStack();
i1 = GetIntFromStack(); {
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETEMITTERPARTICLETYPE:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack(); {
tpti = 0; FREE
tpti = 1; TRIANGLE
tpti = 2; SQUARE
tpti = 3; ?? Round?
stack.Push(new Data(tpti));
} else {
stack.Push(new Data(0));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETEMITTERPRODUCTIONINTERVAL:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack(); {
stack.Push(new Data(productionInterval));
} else {
stack.Push(new Data(0));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETEMITTERMAXPARTICLES:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack(); {
stack.Push(new Data((MAX_PARTICLE_COUNT));
} else {
stack.Push(new Data(0));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETEMITTERMAXTIME:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack(); {
stack.Push(new Data(terminationTime));
} else {
stack.Push(new Data(0));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETEMITTERMAXDISTANCE:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack(); {
stack.Push(new Data(terminationDistance));
} else {
stack.Push(new Data(0));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETEMITTERMAXPARTICLESPEED:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack(); {
stack.Push(new Data(maxParticleSpeed));
} else {
stack.Push(new Data(0));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETEMITTERPARTICLEHEALTH:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack(); {
stack.Push(new Data((u as GravityWell).particleHealth));
} else {
stack.Push(new Data(0));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETEMITTERTARGETPROBABILITY:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack(); {
stack.Push(new Data((targetProbability));
} else {
stack.Push(new Data(0));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETEMITTEREMITTERTARGETPROBABILITY:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack(); {
stack.Push(new Data(emitterTargetProbability));
} else {
stack.Push(new Data(0));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETEMITTERRECALLRANGE:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack(); {
stack.Push(new Data(recallRange));
} else {
stack.Push(new Data(0));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETEMITTERDESTROYEATEDGE:
=DESC
=ENDDESC
=EX
// typo immortalized
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETEMITTERDESTROYATEDGE:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack(); {
stack.Push(new Data(destroyAtEdge ? 1 : 0));
} else {
stack.Push(new Data(0));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETEMITTERENEMYPATTERN:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack(); {
stack.Push(new Data((int)(enemyPattern)); // 0=SINGLE
// 1=CHAIN
// 2=BOX
// 3=CENTI
// 4=BAR
// 5=WHEEL
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETEMITTERBONDDISTANCE:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack(); {
stack.Push(new Data((BOND_DISTANCE));
} else {
stack.Push(new Data(0));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETEMITTERBONDSTIFFNESS:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack(); {
stack.Push(new Data(BOND_STIFFNESS));
} else {
stack.Push(new Data(0));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETEMITTERMINCHAINLENGTH:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack(); {
stack.Push(new Data(minChainLength));
} else {
stack.Push(new Data(0));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETEMITTERMAXCHAINLENGTH:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack(); {
stack.Push(new Data(maxChainLength));
} else {
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETEMITTERSHAPESIZE:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack(); {
stack.Push(new Data(SHAPE_SIZE));
} else {
stack.Push(new Data(0));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETENERGYSOURCERATE:
=DESC
=ENDDESC
=EX
f1 = GetFloatFromStack();
i1 = GetIntFromStack(); {
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETENERGYSOURCERANGE:
=DESC
=ENDDESC
=EX
i2 = GetIntFromStack();
i1 = GetIntFromStack(); {
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETENERGYSOURCEGROWENEMYENERGYMINE:
=DESC
=ENDDESC
=EX
i2 = GetIntFromStack(); //bool
i1 = GetIntFromStack(); {
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETENERGYSOURCERATE:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack(); {
stack.Push(new Data((energyRate));
} else {
stack.Push(new Data(0));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETENERGYSOURCERANGE:
=DESC
=ENDDESC
=EX
i1 = GetIntFromStack(); {
stack.Push(new Data(range));
} else {
stack.Push(new Data(0));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETENERGYSOURCEGROWENEMYENERGYMINE:ine ? 1 : 0));
=DESC
// UnitAttribte list GET and SET calls for each of these Boolean or data, as may be the case.
For i1 = uid
LATHETARGETS latheCanTarget ? 1 : 0));
CREATEENERGYSOURCEWHENDESTROYED createEnergySourceWhenDestroyed ? 1 : 0));
CREATEAMPGEMWHENDESTROYED createAmpGemWhenDestroyed ? 1 : 0));
ISENEMY enemy ? 1 : 0));
GROWSTRUC growStruc ? 1 : 0));
CREATEFOOTPRINT createFootprint ? 1 : 0));
MISSIONGOAL isGoal ? 1 : 0));
CREATEFOOTPRINT createFootprint ? 1 : 0));
ISBUILDING isBuilding ? 1 : 0));
ISDESTROYED dead ? 1 : 0));
RECEIVESPACKETS) packReceiver 1 : 0));
HASHEALTHBAR healthBar l ? 1 : 0));
HASENERGYBAR energyBar != null ? 1 : 0));
PARTICLESDAMAGE particlesDamage ? 1 : 0));
SHIPHULLDAMAGES ignoreShipParticleCollisions? 0 : 1));
MIREDAMAGES mireDamage ? 1 : 0));
COORDX gameSpaceX));
COORDY gameSpaceY));
PIXELCOORDX coordX));
PIXELCOORDY coordY));
HEALTH health));
MAXHEALTH maxHealth));
ENERGY energyStore));
MAXENERGY MAX_ENERGY));
ENERGYPACKDELAY energyStorePackRequestRate));
MIREDAMAGEAMT MIRE_DAMAGE_AMT));
LATHEDAMAGEAMT LATHE_DAMAGE_AMT));
//
=ENDDESC
=EX
i1 = GetIntFromStack(); {
stack.Push(new Data(growEnemyEnergyM
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETUNITLATHETARGETS:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETUNITLATHETARGETS:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETUNITCREATEENERGYSOURCEWHENDESTROYED:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETUNITCREATEENERGYSOURCEWHENDESTROYED:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETUNITISENEMY:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETUNITISENEMY:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETUNITGROWSTRUC:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETUNITGROWSTRUC:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETUNITCREATEAMPGEMWHENDESTROYED:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETUNITCREATEAMPGEMWHENDESTROYED:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETUNITCREATEFOOTPRINT:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETUNITCREATEFOOTPRINT:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETUNITMISSIONGOAL:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETUNITMISSIONGOAL:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETUNITTAKEMAPSPACE:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETUNITTAKEMAPSPACE:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETUNITISBUILDING:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETUNITISBUILDING:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETUNITCOORDX:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETUNITCOORDX:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETUNITCOORDY:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETUNITCOORDY:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETUNITPIXELCOORDX:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETUNITPIXELCOORDX:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETUNITPIXELCOORDY:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETUNITPIXELCOORDY:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETUNITRECEIVESPACKETS:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETUNITRECEIVESPACKETS:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETUNITHEALTH:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETUNITHEALTH:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETUNITMAXHEALTH:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETUNITMAXHEALTH:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETUNITENERGY:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETUNITENERGY:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETUNITMAXENERGY:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETUNITMAXENERGY:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETUNITHASHEALTHBAR:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETUNITHASHEALTHBAR:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETUNITHASENERGYBAR:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETUNITHASENERGYBAR:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETUNITENERGYPACKDELAY:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETUNITENERGYPACKDELAY:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETUNITPARTICLESDAMAGE:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETUNITPARTICLESDAMAGE:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETUNITSHIPHULLDAMAGES:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETUNITSHIPHULLDAMAGES:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETUNITMIREDAMAGES:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETUNITMIREDAMAGES:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETUNITMIREDAMAGEAMT:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETUNITMIREDAMAGEAMT:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETUNITLATHEDAMAGEAMT:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETUNITLATHEDAMAGEAMT:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETUNITCOORDS:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETUNITCOORDS:
=DESC
=ENDDESC
=EX
stack.Push(new Data(u.gameSpaceX));
stack.Push(new Data(u.gameSpaceY));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETUNITPIXELCOORDS:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETUNITPIXELCOORDS:
=DESC
=ENDDESC
=EX
stack.Push(new Data(-1));
stack.Push(new Data(-1));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETUNITISDESTROYED:
=DESC
// ShipAttribte list GET and SET calls for each of these Boolean or data, as may be the case.
ISDESTROYED dead ? 1 : 0));
ISENEMY enemy ? 1 : 0));
ISCONNECTEDTOENERGYMINE IsConnectedToEnergyMine() ? 1 : 0));
HASAMP IsAmpGemInstalled() ? 1 : 0));
ROTATION eulerAngles.z*Mathf.Deg2Rad));
ROTATIONDEGREES eulerAngles.z));
COORDX cellX));
COORDY cellY));
PIXELCOORDX transform.position.x));
PIXELCOORDY transform.position.y));
HULLWIDTH shipPlan.GetHullWidth()));
HULLHEIGHT shipPlan.GetHullHeight()));
HULLSIZE shipPlan.totalHullCount));
HULLBUILT scannedHullCount - hullToBuildCount));
CMCOST BUILD_COST));
CMBUILTAMT builtAmt));
ENERGY energyStore));
ENERGYCAP ENERGYCAP));
THRUSTMULTIPLIER THRUST_MULTIPLIER));
//
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETSHIPISDESTROYED:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETSHIPTHRUSTMULTIPLIER:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETSHIPTHRUSTMULTIPLIER:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETSHIPROTATION:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETSHIPROTATION:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETSHIPROTATIONDEGREES:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETSHIPROTATIONDEGREES:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETSHIPCOORDS:
=DESC
=ENDDESC
=EX
stack.Push cellX));
stack.Push cellY));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETSHIPCOORDS:
=DESC
=ENDDESC
=EX
i3 = GetIntFromStack();
i2 = GetIntFromStack();
i1 = GetIntFromStack();
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETSHIPCOORDX:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETSHIPCOORDX:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETSHIPCOORDY:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETSHIPCOORDY:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETSHIPPIXELCOORDS:
=DESC
=ENDDESC
=EX
stack.Push position.x));
stack.Push position.y));
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETSHIPPIXELCOORDS:
=DESC
=ENDDESC
=EX
f2 = GetFloatFromStack();
f1 = GetFloatFromStack();
i1 = GetIntFromStack(); {
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETSHIPPIXELCOORDX:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETSHIPPIXELCOORDX:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETSHIPPIXELCOORDY:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETSHIPPIXELCOORDY:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETSHIPISENEMY:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETSHIPISENEMY:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETSHIPENERGY:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETSHIPENERGY:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETSHIPENERGYCAP:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETSHIPENERGYCAP:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND SETSHIPMODULESAMMO:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETSHIPHULLSIZE:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETSHIPHULLBUILT:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETSHIPCMCOST:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETSHIPCMBUILTAMT:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETSHIPISCONNECTEDTOENERGYMINE:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETSHIPHASAMP:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETSHIPHULLWIDTH:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD
=CMD
=CMDCLASS
=COMMAND GETSHIPHULLHEIGHT:
=DESC
=ENDDESC
=EX
=ENDEX
=ENDCMD