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Particle Fleet comes with a map editor which allows users to create their own custom levels and (if desired) publish them to the Map Exchange. Beyond the built-in game mechanics, the PRPL scripting language allows for highly variable gameplay.
Emitters create particles. They can have a variety of properties, including
Production Interval | Need |
---|---|
<100 | HQ |
100-150 | HQ (just barely beats) |
150-200 | HQ + a little bit of backup |
200-500 | HQ + lots of backup |
>500 | HQ + lots of sacrificial ramming |