Particle Fleet comes with a map editor which allows users to create their own custom levels and (if desired) publish them to the Map Exchange. Beyond the built-in game mechanics, the PRPL scripting language allows for highly variable gameplay.
Emitters create particles. They can have a variety of properties, including
| Production Interval | Need |
|---|---|
| <100 | HQ |
| 100-150 | HQ (just barely beats) |
| 150-200 | HQ + a little bit of backup |
| 200-500 | HQ + lots of backup |
| >500 | HQ + lots of sacrificial ramming |
| Type | Bond Distance | 2nd Bond Distance | Min Length | Max Length | Bond Stiffness |
|---|---|---|---|---|---|
| Chain | 2 | - | 2 | 2 | 0.5 |
| Box | 1 or 2 | - | 1 or 2 | 1 or 2 | 0.5 |
| Centi | 2 | 2 | 2 | 2 | 0.5 |
| Bar | 2 | 2 | 2 | 2 | 0.5 |
| Wheel | 2 | - | 2 | 2 | 0.5 |