Particle Fleet comes with a map editor which allows users to create their own custom levels and (if desired) publish them to the Map Exchange. Beyond the built-in game mechanics, the PRPL scripting language allows for highly variable gameplay.
Emitters create particles. They can have a variety of properties, including
Production Interval | Need |
---|---|
<100 | HQ |
100-150 | HQ (just barely beats) |
150-200 | HQ + a little bit of backup |
200-500 | HQ + lots of backup |
>500 | HQ + lots of sacrificial ramming |
Type | Bond Distance | 2nd Bond Distance | Min Length | Max Length | Bond Stiffness |
---|---|---|---|---|---|
Chain | 2 | - | 2 | 2 | 0.5 |
Box | 1 or 2 | - | 1 or 2 | 1 or 2 | 0.5 |
Centi | 2 | 2 | 2 | 2 | 0.5 |
Bar | 2 | 2 | 2 | 2 | 0.5 |
Wheel | 2 | - | 2 | 2 | 0.5 |