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ixe:mapmaking:editor:controls

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  • Start
  • Map Editing
  • Fields
  • Controls
  • Sand Definitions
  • Text
  • Units
  • Scripting
  • Save/Load

Third tab of the editor

Controls

Global map settings

  • LAND TEXTURE controls the texture of the Land sand type.
  • BACKDROP controls the image of the background.
  • SPRITE information needed
  • C GRAV controls the global gravity of the creeper and anticreeper. First number points left/right, second number points up/down. The default is 0, -700. If this is changed away from the default, an indicator will appear at the bottom, informing the player of the altered gravity.
  • G POINT will place a global point in the level, acting as a center of gravity for all creeper in the map. The first two input boxes control the position coordinates of the point (you can see coordinates under cursor using the UI panel at the bottom), and the third input box controls the strength of this extra gravity pull.
  • SPART GRAV controls the gravity of sand particles created by units such as Emitter, AC Ore Emitter. These particles aren't sands themselves, rather they travel until they impact with another sand. So if you set this to [0, 0.05], an Emitter will produce particles that will travel upwards, impact with terrain, then those particles turn into Creeper Maker, which will fall down and produce creeper. Of course, you can make Creeper Maker a GAS type sand, then the emitter will truly emit upwards.
  • PHYSICS GRAVITY controls the gravity of physics objects in the level.
  • SAND GRAVITY controls how fast sands will fall.
  • SAND SUPPORT MIN controls the minimum number of tiles needed to prevent land from decaying to sand. The input number is the minimum number of tiles in a 3×3 area around the tile to maintain terrain, including the tile itself. So, when set to 1, terrain doesn't decay to sand, when set to 2, isolated 1×1 pixels of terrain are converted to sand. Terrain needs at least 1 adjacent air block to decay to sand, so any number above 9 is just treated as 9.

C/AC Breeder Type

The buttons that follow control the strength of various Breeder Type settings of sands. In the Fourth tab (Sand definitions), sands have a parameter called “C/AC Breeder Type”. The strength of these special properties is altered here.

  • First three buttons control [Creeper/Anticreeper breeder], [Creeper breeder] or [Anticreeper breeder]. Breeder will produce creeper on top of itself, if the matching creeper type exists on top of it.
  • Fourth button [ABS] controls the Absorber setting. Absorber is commonly known from the Creeper Eater Liquid. AMT controls how much creeper to remove from underneath the sand every frame. You can toggle whether absorber should ignore creeper or anticreeper, or neither.
  • Fifth and sixth buttons control Creeper and AC makers. These sands simply produce creeper as long as they exist.

AMT controls the amount of creeper to remove (in case of Absorber) or spawn (in case of others) per game frame (a second is 30 frames). MAX will not add more creeper if the amount on top already exceeds this maximum. ON/OFF declare the duty cycle of the action, for example by default breeder is enabled for 45 frames then disabled for 90 frames and repeat.

ixe/mapmaking/editor/controls.1733497507.txt.gz · Last modified: 2025/02/14 14:56 (external edit)