PlaySound(<-sound <-volume)
Plays a sound by name at a volume. Volume is a float between 0 and 1.
Valid sound names are:
fire, rocketfire, rocketexplosion, unitexplosion, collect, portalplaced, retro_impact_hit_02, UIClick, UIClickError, UINotification, UIOpen, SoundLoop_alarm0, SoundLoop_alarm1, SoundLoop_alarm2, SoundLoop_alarm3, SoundLoop_alarm4, SoundLoop_alarm5, SoundLoop_alarm6, SoundLoop_alarm7, SoundLoop_alarm8, SoundLoop_alarm9, SoundLoop_alarm10, SoundLoop_alarm12, SoundLoop_alarm13, SoundLoop_alarm14, SoundLoop_alarm15, SoundLoop_alarm16, SoundLoop_hum1, SoundLoop_hum2, SoundLoop_hum3, SoundLoop_hum4, SoundLoop_hum5, SoundLoop_hum6, SoundLoop_hum7, SoundLoop_hum8, SoundLoop_hum9, SoundLoop_hum10, SoundLoop_hum11, SoundLoop_hum12, SoundLoop_hum13, SoundLoop_hum14, SoundLoop_hum15, SoundLoop_hum16, SoundLoop_hum17, SoundLoop_hum18, retro_explosion_deep_16, retro_explosion_bass_01, phantomlaunch, retro_explosion_general_13, acfire, acdump, UIConversationOpen, sentryfire, BubbleMessageOpen, BubbleMessageClose, jump, jumpout, AwardObjective, UISuccess, alarm, TerminatorStarCharging, IXEcoreActivated, IXEcoreDeactivated, CreditsCollected, UpgradeGemCollected, Prologue_voice, GalaxyShipMove, GalaxyShipWarp, developer, Imperator1, Imperator2, consul1, consul2, opendoor, pickup, retro_explosion_general_16, retro_explosion_short_10, retro_impact_colorful_08, retro_impact_hit_15, retro_impact_hit_general_06, retro_laser_gun_shoot_04, retro_laser_gun_shoot_06, retro_laser_gun_shoot_25, retro_laser_gun_shoot_36, retro_weapon_gun_misc_shot_01, retro_weapon_gun_misc_shot_04, retro_weapon_gun_misc_shot_06, retro_weapon_gun_misc_shot_08, retro_impact_hit_21, retro_shield_pickup_item_03, retro_support_warn_effect_23, retro_simple_click, retro_explosion_general_10, Achievement