GetSandDefData(<-sandDef)
Returns a table of sand definition data for the specified sand type. The sand definition data is the same as found in the editor when editor a sand definition.
byte simulator
byte colorMode; [fixed, texture, blend, flicker, ab, checker, liquid, liquid creeper gravity, pulsate, lerp]
Color32 color
Color32 color2
Color32 glow
float lightNormal
bool contrastEdge
bool creeperBlocks
ushort ttlLower
ushort ttlUpper
bool ttlNeighbors
byte ttlConvertToSandDef
int creeperFlowHeight
byte canTerp
int2 creeperGravity
sbyte creeperDamages
bool blocksUnits
bool blocksUnitMovement
byte blocksLOS
byte breederType; [1: C/AC, 2: C, 3: AC, 4: C Absorber, 5: C Maker, 6: AC Maker]
ushort maxHealth
bool shield
bool onFire
bool cold
ushort fireAmt
byte spreadRate
byte pinCreeper
byte energyAmt
bool isAcid
bool damagedByAcid
byte damagesUnitAmt
byte damageUnitConvertToSandDef
byte damagesEnemyUnitAmt
byte damageEnemyUnitConvertToSandDef
byte density
bool splashes
byte creeperDamageConvertToSandDef
int embeddedCreeper
bool actionsEnabled
byte fireSpreadRate
byte explosionAmt
byte explosionAffects