Game Basics
Features
Mapmaking
Game Basics
Features
Mapmaking
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Available in version 53 and later.
SetDigitalis(<-x <-y <-digiDataV2)
Sets the digitalis data at position x, y. The data is a V2 containing the “count” and “state”.
“Count” is how grown the digitalis is in the growing phase. 0 is dead and 29000 is next to fully grown.
“State” is whether the digitalis is removed from the map, growing or fully grown. 0 = removed, 1 = fully grown, 2 = growing.
GetMouseCell ->mc #get position of cursor SetDigitalis(EV2(<-mc) V2(0 2)) #create dead digi there