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The table below describes how physics interact with each sand type.
Static sand sits in place and is not displaced by physics.
Type | Blocks creeper | Extra notes |
---|---|---|
BEDROCK | Yes | Cannot be excavated |
BREEDERLAND | No | Spawns creeper on anticreeper, depending on which type is on top of it |
CREEPERDAMAGELAND | Yes | Decays in contact with creeper |
LAND | Yes | |
LANDLOW0 | Partially | Only blocks creeper up until a certain amount |
METAL | Yes | Melts in contact with corrosive liquids |
ROCK | Yes | Cannot be excavated |
UNSTABLELAND | Yes | Decays on its own after a random amount of time |
WOOD | Yes | Will burn when set on fire |
This sand type falls down with gravity, but doesn't flow.
Type | Blocks creeper | Extra notes |
---|---|---|
ACORE | No | Nearby AC ore is collected by miners to produce Anti-Creeper |
BLOCKIUM | Yes | Units can pass through and be moved into |
EMBER | No | Created when enemies are nullified, can set materials on fire, decays quickly |
KIRKIUM | No | Decays immediately in contact with creeper |
PIXELIUM | Yes | |
RIFTIUM | Yes | Created when enemies are nullified, can be collected with lathes for credits |
SAND | Yes | Decays in contact with creeper |
STONE | Yes | More difficult to excavate |
Liquid type falls down with gravity, and flows like a liquid. Most of the time, ships can be flown into and operate inside liquids, but they may be damaged by dangerous liquids.
Type | Blocks creeper | Extra notes |
---|---|---|
ACID | Yes | Extremely harmful to ships |
ANGORIUM | No | Can be collected by T.O.M. to supercharge it for a brief amount of time |
C BREEDER LIQUID | No | Spawns creeper if there is creeper on top of it |
LAVA | Yes | Extremely harmful to ships |
MOLTENMETAL | Yes | Ships cannot be moved to or operate inside |
PITLIQUID | No | Destroys creeper on contact |
WATER | Yes | Harmless to ships |
Gas types flow similar to liquids, except upwards. They generally decay after a short while. Most of them mainly exist to enhance visuals.
Type | Blocks creeper | Extra notes |
---|---|---|
ACIDRAIN | No | Flows violently after hitting a ceiling. Turns back into ACID after a short while |
CREEPERGASRISE | No | Created when creeper evaporates. Evaporation occurs when creeper of very low density flows |
TERPGAS | No | Created when terraforming |
Below is a full interaction table of sands in IXE. When two sands interact by coming into contact with one another, one or both sands may become something else after a certain amount of frames has passed. A second is 30 frames, so a time of 100 means roughly 3.3 seconds. A time of 0 means the effect occurs instantly.
Interaction | Result 1 | Time 1 | Result 2 | Time 2 |
---|---|---|---|---|
ACID + METAL | METAL ⇒ SMOKE | 100 | ||
ACID + MOLTENMETAL | MOLTENMETAL ⇒ SMOKE | 100 | ||
ACID + LOOSEMETAL | LOOSEMETAL ⇒ SMOKE | 100 | ||
ACIDRAIN + METAL | METAL ⇒ SMOKE | 100 | ||
ACIDRAIN + MOLTENMETAL | MOLTENMETAL ⇒ SMOKE | 100 | ||
ACIDRAIN + LOOSEMETAL | LOOSEMETAL ⇒ SMOKE | 100 | ||
LAVA + WATER | LAVA ⇒ STONE | 90 | WATER ⇒ SMOKE | 60 |
LAVA + ICE | LAVA ⇒ STONE | 90 | ICE ⇒ WATER | 90 |
EMBER + WATER | EMBER ⇒ SMOKE | 0 | WATER ⇒ SMOKE | 0 |
EMBER + ICE | EMBER ⇒ SMOKE | 0 | ICE ⇒ SMOKE | 0 |
MOLTENMETAL + WATER | MOLTENMETAL ⇒ LOOSEMETAL | 200 | WATER ⇒ SMOKE | 30 |
MOLTENMETAL + ICE | MOLTENMETAL ⇒ LOOSEMETAL | 200 | ICE ⇒ SMOKE | 100 |
PIXELIUM + ACID | PIXELIUM ⇒ PITLIQUID | 0 | ACID ⇒ SMOKE | 0 |
CREEPERMAKER + ACID | CREEPERMAKER ⇒ SMOKE | 0 | ||
ACID + LAVA | ACID ⇒ ACIDRAIN | 60 | ||
METAL + LAVA | METAL ⇒ MOLTENMETAL | 300 | ||
LOOSEMETAL + LAVA | LOOSEMETAL ⇒ MOLTENMETAL | 200 |
There are a few notable extra interactions that aren't part of the interaction table:
Interaction | Result |
---|---|
ANGORIUM + T.O.M. | Supercharges the T.O.M. turret briefly |
WOOD | Set on fire by EMBER, LAVA or MOLTENMETAL |
WATER + C BREEDER LIQUID | Liquids of similar viscosity mix together at constant odds |