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ixe:features:sand

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Sand Types

During gameplay you will encounter and interact with all sorts of sands. This page will outline what they are and what they do. For information on how the different sands are simulated, check Sand Simulation/Chemistry.

The following information describes default settings of various sands; map creators can alter these as they see fit for their maps and the following may not be accurate for maps in Colonies.

You can see how sands are called in-game by hovering over them with your cursor, then taking note of the UI panel at the bottom of the screen:

Sand Name Classification Description
ACID Liquid sands is moderately harmful to stationary ships and can be used in chemistry.
ACID_VAPOR Gaseous sands is a product of acid and lava. After some time it settles back into acid.
AC_MAKER Falling sands produces anticreeper.
AC_ORE Falling sands can be collected by a nearby Ore Miner.
ANGORIUM Liquid sands can supercharge nearby T.O.M. and B.O.B. units.
BEDROCK Rock Sands cannot be excavated.
BOOMZENE Falling sands is used in chemistry and will explode in contact with embers.
BREEDER_LAND Rock Sands may produce creeper or anticreeper when in contact with them.
BREEDER_LIQUID Liquid sands may produce creeper or anticreeper when in contact with them.
CREEPER_EATER_LAND Rock Sands slowly destroys creeper on contact.
CREEPER_EATER_LIQUID Liquid sands slowly destroys creeper on contact.
CREEPER_GAS_FALL Liquid sands information needed
CREEPER_GAS_RISE Gaseous sands information needed
CREEPER_MAKER Falling sands produces creeper.
DAMAGEABLE_LAND Rock Sands slowly erodes in contact with creeper.
DECAY_LAND Rock Sands slowly erodes on its own.
DOWN_FIELD Rock Sands pushes creeper down.
EMBER Falling sands sets sands on fire.
FIRE_SMOKE Gaseous sands information needed
ICE Falling sands information needed
IXEIDE Liquid sands melts enemy structures on contact.
KIRKIUM Falling sands is collected for extra Store energy.
LAND Rock Sands is the basic terrain that maps are comprised of.
LAVA Liquid sands is very harmful to stationary ships.
LEFT_FIELD Rock Sands pushes creeper to the left.
LOOSE_METAL Falling sands information needed
LOWLAND Rock Sands will let creeper through when creeper gets dense enough.
METAL Rock Sands melts in contact with lava.
MOLTEN_METAL Liquid sands is a product of metal and lava. Ships can't operate in it.
NO_FLOW Rock Sands doesn't let creeper pass.
OIL Liquid sands is used in chemistry and will burn when set on fire.
PIN_FIELD Rock Sands traps creeper inside.
PIXELIUM Liquid sands blocks ships and can be used in chemistry.
POROUS Rock Sands information needed
RIGHT_FIELD Rock Sands pushes creeper to the right.
ROCK Rock Sands can't be excavated.
SAND Falling sands falls down and is damaged by creeper.
SHIELD Rock Sands can be constructed using lathes to temporarily hold creeper back.
SMOKE Gaseous sands information needed
STONE Falling sands falls down and takes longer to excavate.
SULFUR Falling sands is used in chemistry.
TERP_GAS Gaseous sands is produced when terraforming using lathes.
UP_FIELD Rock Sands pushes creeper up.
WATER Liquid sands is harmless to ships.
WOOD Rock Sands burns when set on fire.


Sands Navigation

ixe/features/sand.1734202930.txt.gz · Last modified: 2025/02/14 14:56 (external edit)