User Tools

Site Tools


cwnext:wishlist

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
cwnext:wishlist [2017/09/23 01:31] – Q/A GoodMorningcwnext:wishlist [2017/12/16 08:23] (current) – CFV suggestion GoodMorning
Line 58: Line 58:
     * GM: Your PRPL debugger is the kind of thing you meant, kajacx?     * GM: Your PRPL debugger is the kind of thing you meant, kajacx?
   * stdout: Consider allowing map maker to create custom units like ParticleFleet. Units would have modules that can be placed. Blaster, Mortar, AC Sprayer, shield, etc. Example unit might carry 3 blasters, one mortar, and a beam. A energy storing module would be super handy.   * stdout: Consider allowing map maker to create custom units like ParticleFleet. Units would have modules that can be placed. Blaster, Mortar, AC Sprayer, shield, etc. Example unit might carry 3 blasters, one mortar, and a beam. A energy storing module would be super handy.
-  +  * No more pixel/cell coordinates madness, just use the cell coordinates for everything, 1 cell = 1 field tile. 
 +  *TLFP: Opening power/energy to be produced in 4RPL
 ---- ----
  
Line 110: Line 111:
       * Unit that shoots creeper a-la plasma bugs (Starship Troopers)        * Unit that shoots creeper a-la plasma bugs (Starship Troopers) 
       * Thumper enemy. If there is any creeper near the thumper when it thumps, then the creeper will move away from the thumper as a wave.       * Thumper enemy. If there is any creeper near the thumper when it thumps, then the creeper will move away from the thumper as a wave.
-      * Phantoms from CW2 +      * Phantoms from CW2. Goes through terrain. A good enemy for underground maps (If that ever becomes a thing) 
 +  * stdout: cool end-game CW1 style graphs showing creeper generation, energy usage, etc. 
 +  * stdout: Game saves all actions player takes, allows to save and export a "Instant Reply" movie that can be watched. Domonik, EA and AK could share their playthroughs via the forums. 
 +  * Suggestions for new player units 
 +    * Packet Factory/Packet Lathe: Uses Energy (Not Packets) and creates packets from the energy. Expensive to build and cannot move.
 ---- ----
  
Line 131: Line 135:
   * Menu/Advanced/Extract Map Resources - this would create an editor folder with the relevant map, images, and scripts.   * Menu/Advanced/Extract Map Resources - this would create an editor folder with the relevant map, images, and scripts.
   * Separate the text overlay for stacked enemy structures so they can all be seen (like when an emitter and a spore tower occupy the same place. In CW3 you can not read all the different texts.) Suggested by Domonik.   * Separate the text overlay for stacked enemy structures so they can all be seen (like when an emitter and a spore tower occupy the same place. In CW3 you can not read all the different texts.) Suggested by Domonik.
-   +   * A way to check what counts for victory in the editor. Maybe a red/yellow/green floating icon in edit mode - red counts, yellow doesn't, green is friendly.
  
 ---- ----
cwnext/wishlist.1506144660.txt.gz · Last modified: 2017/09/23 01:31 by GoodMorning