User Tools

Site Tools


cw4:info:skimmer_factory

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Last revisionBoth sides next revision
cw4:info:skimmer_factory [2023/01/16 20:05] – old revision restored (2022/12/15 07:55) Mysterymastercw4:info:skimmer_factory [2023/01/16 20:18] – Ok the formatting breaks every single time i try to edit this page and i don't know why. Sorry. Mysterymaster
Line 7: Line 7:
 Skimmer Factories can create [[Skimmers]]. These float across Creeper at high speeds, when they impact with terrain that has no Creeper they release their payload. Skimmers can be shot down with Snipers, which will result in no creeper payload being released. When killed, they break into shards that briefly stun nearby friendly units. Skimmer Factories can create [[Skimmers]]. These float across Creeper at high speeds, when they impact with terrain that has no Creeper they release their payload. Skimmers can be shot down with Snipers, which will result in no creeper payload being released. When killed, they break into shards that briefly stun nearby friendly units.
  
-Skimmer Factories placed on active Mesh can also spawn [[Forbs]] that move along the Mesh.+Skimmer Factories placed on Mesh can also spawn [[Forbs]] that move along the Mesh.
  
 Skimmer Factories can be disabled with a [[Nullifier]]. Skimmer Factories can be disabled with a [[Nullifier]].
Line 100: Line 100:
   : The amount of time, in either frames or seconds, between Forb deployments. (The Factory is constantly attempting to deploy Forbs, but if the mesh underneath the Factory is inactive, the deployment will fail and the interval will restart as normal.)   : The amount of time, in either frames or seconds, between Forb deployments. (The Factory is constantly attempting to deploy Forbs, but if the mesh underneath the Factory is inactive, the deployment will fail and the interval will restart as normal.)
   ? Forb payload:    ? Forb payload: 
-  : The amount of creeper the Forb throws as Glops.+  : The amount of creeper the Forb throws per Glop. Take into consideration that Forbs throw 3 Glops at a time.
   ? Forb Max Count:    ? Forb Max Count: 
   : The maximum amount of Forbs that particular Factory can have alive at any given time. All Forb deployment attempts automatically fail if the maximum number is already reached.   : The maximum amount of Forbs that particular Factory can have alive at any given time. All Forb deployment attempts automatically fail if the maximum number is already reached.
cw4/info/skimmer_factory.txt · Last modified: 2023/01/17 04:17 by Mysterymaster