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cw4:cpack:docs:0a396ad4-0276-481c-a41f-be35900c37b1

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Index

Heritor - Sleeper

canonical link to CPACK - where to get the author-maintained version - TBA

Just a placeholder for the time being. This is where I'll detail each of the Sleeper Units, what they do, and (eventually) how to set the SleeperCore up for the various game modes.

For now, hit me up on Discord with any questions.

Sleeper Lab

This is the core base of the Sleeper army. It generates tendrils of mesh from beneath itself, spreading out over the map, and it emits a large amount of creeper per second.

If attacked, it has an auto-heal, where it sucks up creeper from the map and heals itself, and a 'surge' weapon where it increases the amount of creeper around it and turns it to crimson.

If you destroy all Labs on the map, the majority of Sleeper units will self-destruct.

Sleeper Cannon

Sleeper Mortar

Sleeper Drainer

Sleeper Belfry

Sleeper Bat

Creepadon

Crawler Factory

Dark Tower

Greenar Dampener

Bluite Miner

Redon Mixer

Sleeper Resource Factory

HUMAN ADDITIONS

To help combat the Sleeper menace, your forces have been developing new technology and weapons.

Grinder

Mastodon

MISC

For FPS, you now have the ability to damage all Creeper units, from the custom ones listed above, to the core units such as Emitters.

List of Units (CMODS) in this CPACK

cw4/cpack/docs/0a396ad4-0276-481c-a41f-be35900c37b1.1622470522.txt.gz · Last modified: 2021/05/31 10:15 by heritor