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cw4:cmod:docs:f246c1a6-358c-4ddc-b7c9-0826ed5bf8d6 [2024/03/19 19:48] – typo Kaidencw4:cmod:docs:f246c1a6-358c-4ddc-b7c9-0826ed5bf8d6 [2024/03/19 20:09] (current) – added examples Kaiden
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 //{{ :cw4:cmod:docs:creeperspawntrap.png?200 |CreeperSpawnTrap}}// //{{ :cw4:cmod:docs:creeperspawntrap.png?200 |CreeperSpawnTrap}}//
  
-A trigger entity. When activated, it sets creeper in a radius around itself. Outside of the editor it is invisible.+A trigger entity. When activated, it sets creeper in a radius around itself. Outside of the editor, this unit is invisible.
  
-When it receives a ItemCollected message, which is broadcast by certain units such as a Switch or a InfocacheController, and should any list entry in the data of the message match any list entry in the unit'InfocacheID variable, this unit will activate. By default it has one use so after successfully activating once, the unit will delete itself.+When it receives a ItemCollected message, which is broadcast by certain units such as a Switch or a InfocacheController, it will check if any variable in the list given by the InfocacheID variable matches any variable given by the ItemCollected message. Should the check succeed, this unit will activate once per successful check. By default it has one use so after successfully activating once, the unit will delete itself
 + 
 +For example, if a Switch broadcasts its UID of 416 in ItemCollected, and the InfocacheID includes 416 in the list as well, it will match and succeed, and this unit will activate and set creeper in its radius. If another switch with a UID of 574 broadcasts its UID in ItemCollected and InfocacheID does not include 574 in the list, it fails and the unit will not activate and create creeper. If, however, InfocacheID is modified to "416,574", either switch will succeed the check as their UID is included somewhere in the list.
  
 ====Variables==== ====Variables====
cw4/cmod/docs/f246c1a6-358c-4ddc-b7c9-0826ed5bf8d6.1710892081.txt.gz · Last modified: 2024/03/19 19:48 by Kaiden