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+ | ====== Transition ====== | ||
+ | {{ //unit image// }} | ||
+ | A unit that represents a transition in a [[cw4: | ||
+ | |||
+ | To place it down, drag from one level unit in the layout to another. While dragging, it will show you what levels it will connect to. | ||
+ | |||
+ | ===== UI ===== | ||
+ | |||
+ | The top button in the unit's UI lets you place the transition again. It works the same as placing it the first time: drag from one level to another. | ||
+ | |||
+ | ==== Adding and Removing Objectives ==== | ||
+ | |||
+ | The second button opens a drop-down menu of all objectives you can attach to the transition. To add an objective, select it from the menu then click the "Add trigger" | ||
+ | |||
+ | In script settings, you can toggle whether to require all or any of the objectives with the " | ||
+ | |||
+ | ===== Objective Types ===== | ||
+ | |||
+ | There are currently 5 objectives that can be used in campaigns: reclaim, collect, totems, nullify, and time. Settings for all of these can be changed in the unit's script settings. | ||
+ | |||
+ | ==== Reclaim ==== | ||
+ | |||
+ | The biggest difference between the default and scripted objectives. It works based on percentage of all-time max creeper. The " | ||
+ | |||
+ | Note that this means reclaim progress doesn' | ||
+ | |||
+ | ==== Collect ==== | ||
+ | |||
+ | Is obtained when the given infocache collection requirements are satisfied, given by the " | ||
+ | |||
+ | ==== Totems ==== | ||
+ | |||
+ | Is obtained when the given totem activation requirement is satisfied, given by the " | ||
+ | |||
+ | ==== Nullify ==== | ||
+ | |||
+ | Is obtained when the given nullify requirement is satisfied, given by the " | ||
+ | |||
+ | ==== Time ==== | ||
+ | |||
+ | Activates when a certain number of frames have passed since level start, given by the " | ||
+ | |||
+ | Note: The time objective is meant to be used as an out if the player takes too long, **NOT** as the main objective. | ||
+ | |||
+ | < |