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The Nullify objective requires the player to neutralize every enemy unit in the level with a Nullifier. Enemy units are usually marked with red icons on the minimap, but not in every case (e.g. custom units).
The Reclaim objective requires the player to take back a fraction of land percentage back from the Creeper, based on the highest amount of land percentage that it has ever occupied. A Reclaim objective is always accompanied by the presence of the Delegate.
By default (and this can depend on the level), the Reclaim percentage is 40%. That means if the maximum amount of cells that Creeper has ever occupied since the start of the level is 10,000 cells, the player must reduce Creeper coverage to 4,000 cells or less in order to begin charging the Delegate. If the player can keep the Creeper under control for a short while during the charge process - as can be observed by the counter on the Objectives screen and an audible noise - the Reclaim objective will be completed.
The Hold objective requires the player to hold a certain number of bases for a specified time in order to be achieved. Bases must be protected from Creeper in order to count as held.
A base can be lost to Creeper and then regained later by clearing all the Creeper from it, however a player must never go below the required amount of bases held at any given time, or the Hold objective will be lost.
The Collect objective requires the player to pick up every single Info Cache in the level.
The Custom objective has no default method of acquisition and fully depends on 4RPL scripting. It can also be renamed by the mapmaker. If an objective doesn't fit any of the listed categories judging by name, it is custom.
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