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⇐ Special Terrain
Mesh is a special type of terrain that starts dormant (white color). Emitters placed on Mesh will spread it, slowly activating it (blue color). Creeper and Anti-Creeper that flows over active Mesh will flow easier through higher terrain, and will be carried through void terrain. Active Mesh can be destroyed with weapons that destroy Creeper.
Weapons that can attack Creeper directly also have a setting to prioritize attacking the Mesh. Mesh needs to form a continuous line from the source (emitter) to the point. If there is a break in the line, the isolated segment will quickly wither and become inactive.
In order for a mesh to carry AC (and in particular over void spaces in the map), it needs to first activate (which will probably carry creeper in as well), then the AC needs to overwhelm the creep to get into the mesh, and your normal units (cannons, mortars) must not attack and kill the mesh. Sprayers can toss additional AC in, but gun fire can destroy the mesh, and all the AC you have in the mesh pipe.
Mesh that is active does not automatically contain creeper. Mesh can be active, and covered in anticreeper. It will continue to spread activation, slowly.
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