cw4:cpack:docs:3e6c2fb1-04ba-48fc-8b7b-1135255b0ff8

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Index

Fireswamp - CSM Emitters

canonical link to CPACK - where to get the author-maintained version

CSM Overview

The CSM Emitters CPACK is the core of CSM, a game mode made popular in Creeper World 3. In CSMs all of your usual offensive options are disabled, you need to rely on terrain manipulation to direct Creeper and Anticreeper flow to win the map. Typically starting with a small amount of weak Anticreeper emitters, you manipulate the terrain to capture more and more emitters, power towers and other structures on the map. The standard victory condition is the conversion or destruction of all enemy emitters.

List of Units (CMODS) in this CPACK

  • The Anticreeper Emitter is an emitter that produces Anticreeper.
  • The Creeper Emitter is an emitter that produces Creeper. The Creeper emitter has health and takes damage if in contact with Anticreeper. Creeper Emitters deposit a large amount of Creeper and an ERN when killed.
  • The Flip Emitter is an emitter that can produce either Creeper or Anticreeper. If Creeper or Anticreeper is present under the Flip emitter in sufficient quantity, it will switch to producing that.
  • The Power Tower is a map structure that increases the production of all Anticreeper Emitters and Flip Emitters producing Anticreeper on the map. When sufficient Anticreeper is present underneath the tower it will increase the production of your emitters. Note that this increase is set per emitter, so capturing a Power Tower can have different effects on different emitters.
  • The Boss Emitter is a Creeper Emitter that multiplies the production of all Creeper Emitters and Flip Emitters producing Creeper in its range. The Boss Emitter has multiple lives and deposits creeper whenever it loses a life.

Other CPACKs Commonly Used in CSMs

As of the time writing this page, CSM heavily makes use of 2 other CPACKs; Torps and Stargates.

Torps

The Torps CPACK is a mod for causing terrain to be significantly higher for the purposes of Creeper/Anticreeper flow. CSM typically uses a height of 100, that is 100 layers of Creeper or Anticreeper correspond to 1 terrain height. Because this adjustment cannot be done automatically, anything that adjusts terrain needs to adjust the Terrain Override as well. This is why the Terp unit has been replaced by the Torp.

The Torps CPACK also includes a command for resetting/recalculating the Terrain override and terraforming errors. If your Torps refuse to terraform certain tile(s), the Custom0 hotkey should fix the issue.

Stargates

The Stargates CPACK was originally created by Auri and has been expanded to include 3 units (plus 1) as of the time of writing. These 3 units are the Stargate, the Stargate Blocker, and the Stargate Overrider. The Stargate is a unit for distributing Creeper/Anticreeper around the map; twice a second the Creeper/Anticreeper level of all Stargates in each network will be set to their average Creeper/Anticreeper levels. Practically this means that all Stargates on the same network can be considered adjacent for the purposes of Creeper/Anticreeper flow. A stargates colour indicates what network it is on unless otherwise overridden; so all Stargates with a yellow ring are on the same network.

The remaining 2 units are units that override a Stargates network if placed on a Stargate. The Stargate Blocker is a unit that can be placed on top of a Stargate to remove that Stargate from its network. The Stargate Overrider, sometimes referred to as Numbered Stargates, is a unit that temporarily changes the network of a Stargate to a network not associated with any colour. If you have two (or more) Stargate Overriders with the same number, any stargates they are attached to will be on the same network, regardless of their colour beforehand.

Index

cw4/cpack/docs/3e6c2fb1-04ba-48fc-8b7b-1135255b0ff8.1627527980.txt.gz · Last modified: 2025/02/14 14:56 (external edit)