⇐ Index
canonical link to CPACK - where to get the author-maintained version
Original Obelisk is part of the vanilla campaign. This version simply add extended functionality to it.
The Creepelisk will show its range on the terrain when selected.
The Creepelisk can be set to emit creep at an interval (like an emitter does).
The Creepelisk can be enabled / disable via script variable (mainly for linking to CreepeliskControls).
The CreepeliskControl unit can be linked to multiple Creepelisks via a single comma-separated string of unit UIDs.
The CreepeliskControl unit will indicate all its linked Creepelisks when selected, even if game is paused or in edit mode, so that map makers can check that Creepelisks are correctly linked.
Example of a CreepeliskControl that is setup. The LINKEDUNITS string is “2422,2424”, indicating that the unit with UID=2422 and the unit with UID=2424 is linked to this. Does nothing if linked to non-obelisks, though it will happily show its indicator beams.