This is an old revision of the document!
⇐ Index
canonical link to CPACK - where to get the author-maintained version - TBA
Just a placeholder for the time being. This is where I'll detail each of the Sleeper Units, what they do, and (eventually) how to set the SleeperCore up for the various game modes.
For now, hit me up on Discord with any questions.
Almost all Sleeper-specific structures are damaged by Anticreeper, and can also be directly damaged by the (HUMAN TBA UNIT).
This is the core base of the Sleeper army. It generates tendrils of mesh from beneath itself, spreading out over the map, and it emits a large amount of creeper per second.
If attacked, it has an auto-heal, where it sucks up creeper from the map and heals itself, and a 'surge' weapon where it increases the amount of creeper around it and turns it to crimson.
If you destroy all Labs on the map, the majority of Sleeper units will self-destruct.
This cannon prefers to target Human structures; if none are within range, it will fire on the FPS player (if present).
The mortar has a longer range than the cannon. It fires snipeable globs at the FPS player (if within range) or Human structures if not.
The drainer is an anti-air defence weapon. It shoots a laser at any flying unit within range (including ground turrets that are in-flight to move to a new location), draining all of their ammo but doing no damage.
To help combat the Sleeper menace, your forces have been developing new technology and weapons.
For FPS, you now have the ability to damage all Creeper units, from the custom ones listed above, to the core units such as Emitters.