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cw4:cmod:docs:quickoid

Index “This little fast guy was also discovered in the meteorite in Sir Guardian's outpost. They seem weak, but noticeably faster than your average cuboid! Snipers can target them quicker than cannons, so use them instead! They seem to be able to be boosted in slight-deep creep as well!” - Althea

Quickoid

unit_image

Specializes in speeding through unblocked paths, quickly tearing down weak defenses and rapidly withering down the rift lab's integrity.
Vulnerable only to lingering Status Effects and hit-scan defenses. (I.E. Snipers)

Raw Stats

0.85 HP
0.35 Cells/Frame Speed.

0.5-seconds attack Speed.
0.5 Structure damage.
0.25 Rift Lab damage.

Damage Taken varies on attacker. (Snipers deal 0.5)
Usually does not regenerate.

Creeper Boosts

This activates if the Quickoid is in depth 1 creeper or above.
+ 0.35 speed in cells.
+ Heal Rate of 0.0075/frame.

Anti Creeper De-buffs

This activates if the Quickoid turns directions while in any-depth of anti creeper.
- 0.1 speed in cells.
- Health-Decay rate of -0.005/frame.

AFTER_SHOCK_BUFFS

+ Permanent Increased Health (Current Max Health + 1.5)
+ Permanent Increased Speed (0.15 speed in cells)
+ Increased creeper output. (0.05/frame > 0.25/frame)

Weaknesses

High-Health structures (Unable to kill them quickly)
Speed-reducing effects/defenses (TBA)
Hit-scan defenses (I.E. Snipers, M-Sniper.)
Anti Creeper (Liquid Form)

Root

What did this unit evolved from?
Or what is it's former form before evolving?

Cuboid (Origin Species)

Derivatives

cw4/cmod/docs/quickoid.txt · Last modified: 2024/06/26 23:55 by LiteralNoob · Currently locked by: LiteralNoob