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⇐ Index
If you came here from the base blaster, know that that script is fairly simple. That version deals quite some damage to creeper but only damages a single piece of mesh at a time. Also, it can shoot while moving. That's all there is to that version of the Blaster.
The Upgrader Blaster acts like the good old blaster from CW1, which means it deals very small damage but in a big area. It also deals very small amounts of damage in a big area to mesh, which makes it pretty good against mesh in numbers. It can't move, however.
The power of the Upgrader Blaster comes from the fact that is receives a bonus for ANY ERN installed in the ERN portal. Each slot has an unique effect. Alternatively, giving an ERN to this weapon gives a massive range boost aside from the regular power increase of 3-4 times.
Energy efficiency: Reduces the ammo usage by up to 80%.
Mine Production: Increases damage dealt by 25%
Build Speed: Increases damage dealt by 50% but also increases ammo cost by 150%
Movement Speed: The weapon AOE is increased by 25%
Fire Range: Doubles base range
Fire Rate: Increase DPS by 25% as it shoots faster (50% with ERN)
ERN on Upgrader Blaster: +300% base range (additive with range upgrade), +100% damage (multiplicative) and +75% shots pet second. V2.0: Also adds +25% AOE, Creeper Immunity, and passive ammo generation.
Blaster V1.0 only has the energy efficiency, firerate and firerange bonusses implemented.
Blaster V1.1 has all ERN portal bonusses. It's pretty strong with all ERN effects active. This is the first “finished” version.
Blaster V2.0 adds creeper immunity and passive energy generation if the unit as an ERN. Having an ERN also grants +25% AOE bonus (which is more effective on average with the AOE upgrade). Fixes the energy reduction to be an percentage instead of a flat number.
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