cw4:cmod:docs:5e8c91a3-057b-445a-af01-d1092f0e2411

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Index

[VPAC Creeper Expansion] Air Sac Fabricator

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The Air Sac is a peculiar Creeper construct which has heavily varying effectiveness. It is a cloud of Creep which can produce orbs of Creep. The cloud is shot down by missile launchers but can be too high for the missiles to reach. Snipers shoot the orbs, destroying their Creeper payload. So long as the Air Sac doesn't toss its orbs, it will accumulate a seemingly endless amount until the orbs touch terrain.

The Air Sac Fabricator is able to make these Air Sacs and most importantly, control them via an implanted control core. Using a neuro-network-like reinforcement structure, the Air Sac created by the fabricator is far more sturdy, over doubling the survivability of a fully repaired Air Sac. Upon fabrication, the created Air Sac is not immediately at full strength as the neuro-reinforcement needs time to “grow”.

Overview

  • Creates controllable strong Air Sacs with various strengths over their natural counterparts.
  • Maximum health of 10 compared to the natural 4.
  • Payload of 150 (:TODO: CONFIRM) unlike the meager natural amount of 20.
  • Maximum of 4 Air Sacs can be created and controlled by a single fabricator.
  • Fabricators require stored Creep of 3,500 or to be submerged in Creep to begin producing an Air Sac. Creeper absorption can be toggled. There is no downtime of the fabricators activities. If it is submerged or has enough stored Creep it will begin fabrication.
  • Uses 2 power.
  • Is very large.
  • (:TODO: CONFIRM) Does not need to be fully submerged in Creep to initially activate.
  • Absorbs a mostly meaningless amount of Creep. It is only important when the fabricator is placed in shallow Creep as such an environment is inept at providing sufficient Creep quickly to begin Air Sac fabrication. Or in other words, build the fabricators at the backlines, not the front.
  • If the fabricator is stunned or nullified, it will be unable to issue new orders to its Air Sacs. Air Sacs are controlled directly by their original fabricator.
  • If a fabricator is destroyed, all Air Sacs controlled by it self destruct. This is a contingency failsafe.
  • Disassembling the Air Sac Fabricator is a time-consuming process and can be canceled (:TODO: CONFIRM IT CAN BE CANCLED). Or in other words, “destroying” the fabricator manually requires time much like the Stash Base.

Index

cw4/cmod/docs/5e8c91a3-057b-445a-af01-d1092f0e2411.1666185746.txt.gz · Last modified: 2025/02/14 14:56 (external edit)