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The Burst Emitter releases massive amounts of Creeper at a heavily delayed interval, by default every 4 minutes with a longer initial start delay.
The Burst Emitter's default script settings work for a standard CW4 playthrough (however there has been no instance where I, Vertu, have had only vanilla units on a map that had a Burst Emitter so modded units may be needed or a further reduction in the Burst Emitter's settings for vanilla units to be balanced around it).
[Standard CW4] 10 units of Creeper per frame in a 5 “circle” radius for 5 seconds (150 frames).
[VPAC] X units of Creeper per frame in a 5 “circle” radius for 5 seconds (150 frames).
The amount emitted is to be no more than 10 as an emission of 10 per cell is capable of reaching the defined emission cap (please do not increase the cap from the default value in the script settings or you will risk overflow). Emissions above 10 will have diminishing results due to the cap.
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