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(VPAC Vertu Expansion) Invader Emitter
Unfinished!
This “unit” is the main method of assault on VPAC enemy establishments as they most certainly cleansed the entire area of Creep and Creeper sources. They descend from space from an undetermined approach vector but if not intercepted by a mountain or shield, will land EXACTLY where designated. So be mindful of where you have Invader Emitters descend to. Don't put them at the base of a narrow Canyon expecting them to land exactly at that location.
Overview
Creates an explosion at the impact sight. It is an object, from space, slamming into the ground at 3km/s (give or take as what you see is not to scale). This damages nearby units by an amount, in a radius, all determined by the speed the Emitter was at upon impact. An Emitter falling at 6km/s (give or take again) has a much larger explosion radius and causes much more damage than an Emitter falling at 2km/s.
The explosion from landing an Emitter also damages nearby Emitters. This can make the landing cite vulnerable to the
SML but in any situation, one landed Emitter will be at full health and there for can survive a Strategic Missile.
Very high health, near impossible to be intercepted but if somehow destroyed on descent, the Emitter will also be destroyed and not deployed. Hundreds of missile launchers, 10's of also ERNed Missile Launchers is needed to have any hope of intercepting an Invader Emitter.
Deployed Emitters have 75 health, allowing them to survive a single direct hit from a Strategic Missile launched by the
SML. This ensures the incursion does not get swiftly snuffed out by a pre-existing
SML but it will take a VERY long time for the Deployed Emitter to recover fully.
The Invader Emitter is heavily armored, making it mostly impervious.
Invader Emitters are destroyed upon hitting a shield. This is important as in the event a Rift Lab is not under shield coverage and <DATA_EXPUNGED>, Invader Emitters can just fall on top of it and result in an easy victory.
Deployed Emitter strength varies! Never expect them to have the same strength from mission to mission.
Some Lore
The Deployed Emitter is a normal Emitter except assimilated via hostile take over of its hardcode/functionality by the Vertu Empire for the VWC project. It has armor imprinted within its structure to give it atomic grade blast resistance, both allowing it to survive a direct Strategic Missile strike (using ARG, not U232 or P234) and survive slamming into the ground at 3km/s.
The Invader Emitter itself is an encasement for the Emitter inside, hence how damage to the Invader Emitter itself has no connection to the condition of the Deployed Emitter. This “case” is heavily armored, capable of withstanding atmospheric entry to be nothing more than a heater and being near impossible to destroy before landing.
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